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Removed Canvas:getPixel and added optional x/y/width/height arguments to Canvas:getImageData to specify a sub-rectangle (see issue #1001.)
--HG-- branch : minor
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@@ -955,13 +955,24 @@ bool Canvas::checkCreateStencil()
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return success;
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}
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love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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love::image::ImageData *Canvas::getImageData(love::image::Image *image, int x, int y, int w, int h)
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{
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if (x < 0 || y < 0 || w <= 0 || h <= 0 || (x + w) > width || (y + h) > height)
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throw love::Exception("Invalid ImageData rectangle dimensions.");
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resolveMSAA();
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int row = 4 * width;
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int size = row * height;
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GLubyte *pixels = new GLubyte[size];
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int row = 4 * w;
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int size = row * h;
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GLubyte *pixels = nullptr;
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try
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{
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pixels = new GLubyte[size];
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}
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catch (std::bad_alloc &)
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{
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throw love::Exception("Out of memory.");
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}
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// Our texture is attached to 'resolve_fbo' when we use MSAA.
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if (resolve_fbo != 0 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
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@@ -971,7 +982,7 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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else
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strategy->bindFBO(fbo);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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if (current)
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strategy->bindFBO(current->fbo);
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@@ -979,31 +990,7 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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strategy->bindFBO(gl.getDefaultFBO());
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// The new ImageData now owns the pixel data, so we don't delete it here.
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love::image::ImageData *img = image->newImageData(width, height, (void *)pixels, true);
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return img;
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}
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void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
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{
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if (x < 0 || x >= width || y < 0 || y >= width)
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throw love::Exception("Attempt to get out-of-range pixel (%d,%d)!", x, y);
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resolveMSAA();
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// Our texture is attached to 'resolve_fbo' when we use MSAA.
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if (resolve_fbo != 0 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
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glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
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else if (resolve_fbo != 0 && GLAD_EXT_framebuffer_multisample)
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
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else if (current != this)
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strategy->bindFBO(fbo);
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glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_rgba);
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if (current && current != this)
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strategy->bindFBO(current->fbo);
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else if (!current)
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strategy->bindFBO(gl.getDefaultFBO());
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return image->newImageData(w, h, pixels, true);
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}
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bool Canvas::resolveMSAA()
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