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Add love.joystick.reload, remove love.joystick.open and friends. (issue #392)
Reload originates from love-experiments, as noted in the ticket.
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@@ -31,10 +31,9 @@ namespace joystick
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{
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namespace sdl
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{
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int w_reload(lua_State * L);
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int w_getNumJoysticks(lua_State * L);
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int w_getName(lua_State * L);
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int w_open(lua_State * L);
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int w_isOpen(lua_State * L);
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int w_getNumAxes(lua_State * L);
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int w_getNumBalls(lua_State * L);
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int w_getNumButtons(lua_State * L);
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@@ -44,7 +43,6 @@ namespace sdl
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int w_getBall(lua_State * L);
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int w_isDown(lua_State * L);
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int w_getHat(lua_State * L);
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int w_close(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
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} // sdl
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