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Fixed errors and warnings on Linux (and probably Windows, just not Mac for some reason...)
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@@ -169,20 +169,20 @@ namespace devil
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ILubyte * data;
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ILubyte * data;
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ILuint w = d->getWidth();
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ILuint w = d->getWidth();
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ILuint h = d->getHeight();
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ILuint h = d->getHeight();
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int headerLen, bpp, row, size;
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int headerLen, bpp, row, size, padding, filesize;
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switch (f) {
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switch (f) {
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case Image::FORMAT_BMP:
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case Image::FORMAT_BMP:
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headerLen = 54;
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headerLen = 54;
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bpp = 3;
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bpp = 3;
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row = w * bpp;
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row = w * bpp;
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int padding = row & 3;
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padding = row & 3;
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size = h * (row + padding);
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size = h * (row + padding);
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int filesize = size + headerLen;
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filesize = size + headerLen;
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data = new ILubyte[filesize];
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data = new ILubyte[filesize];
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// Here's the header for the BMP file format.
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// Here's the header for the BMP file format.
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data[0] = 66; // "B"
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data[0] = 66; // "B"
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data[1] = 77; // "M"
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data[1] = 77; // "M"
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data[2] = filesize; // size of the file
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data[2] = filesize & 255; // size of the file
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data[3] = (filesize >> 8) & 255;
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data[3] = (filesize >> 8) & 255;
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data[4] = (filesize >> 16) & 255;
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data[4] = (filesize >> 16) & 255;
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data[5] = (filesize >> 24) & 255;
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data[5] = (filesize >> 24) & 255;
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@@ -195,11 +195,11 @@ namespace devil
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data[15] = (data[14] >> 8) & 255;
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data[15] = (data[14] >> 8) & 255;
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data[16] = (data[14] >> 16) & 255;
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data[16] = (data[14] >> 16) & 255;
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data[17] = (data[14] >> 24) & 255;
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data[17] = (data[14] >> 24) & 255;
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data[18] = w; // width of the bitmap
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data[18] = w & 255; // width of the bitmap
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data[19] = (w >> 8) & 255;
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data[19] = (w >> 8) & 255;
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data[20] = (w >> 16) & 255;
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data[20] = (w >> 16) & 255;
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data[21] = (w >> 24) & 255;
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data[21] = (w >> 24) & 255;
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data[22] = -h; // negative height of the bitmap - used so we don't have to flip the data
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data[22] = -h & 255; // negative height of the bitmap - used so we don't have to flip the data
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data[23] = ((-h) >> 8) & 255;
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data[23] = ((-h) >> 8) & 255;
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data[24] = ((-h) >> 16) & 255;
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data[24] = ((-h) >> 16) & 255;
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data[25] = ((-h) >> 24) & 255;
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data[25] = ((-h) >> 24) & 255;
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@@ -212,11 +212,11 @@ namespace devil
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data[35] = (data[34] >> 8) & 255;
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data[35] = (data[34] >> 8) & 255;
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data[36] = (data[34] >> 16) & 255;
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data[36] = (data[34] >> 16) & 255;
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data[37] = (data[34] >> 24) & 255;
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data[37] = (data[34] >> 24) & 255;
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data[38] = 2835; // horizontal pixels per meter
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data[38] = 2835 & 255; // horizontal pixels per meter
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data[39] = (2835 >> 8) & 255;
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data[39] = (2835 >> 8) & 255;
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data[40] = (2835 >> 16) & 255;
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data[40] = (2835 >> 16) & 255;
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data[41] = (2835 >> 24) & 255;
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data[41] = (2835 >> 24) & 255;
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data[42] = 2835; // vertical pixels per meter
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data[42] = 2835 & 255; // vertical pixels per meter
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data[43] = data[39];
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data[43] = data[39];
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data[44] = data[40];
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data[44] = data[40];
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data[45] = data[41];
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data[45] = data[41];
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