mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Fixed errors and warnings on Linux (and probably Windows, just not Mac for some reason...)
This commit is contained in:
@@ -169,20 +169,20 @@ namespace devil
|
||||
ILubyte * data;
|
||||
ILuint w = d->getWidth();
|
||||
ILuint h = d->getHeight();
|
||||
int headerLen, bpp, row, size;
|
||||
int headerLen, bpp, row, size, padding, filesize;
|
||||
switch (f) {
|
||||
case Image::FORMAT_BMP:
|
||||
headerLen = 54;
|
||||
bpp = 3;
|
||||
row = w * bpp;
|
||||
int padding = row & 3;
|
||||
padding = row & 3;
|
||||
size = h * (row + padding);
|
||||
int filesize = size + headerLen;
|
||||
filesize = size + headerLen;
|
||||
data = new ILubyte[filesize];
|
||||
// Here's the header for the BMP file format.
|
||||
data[0] = 66; // "B"
|
||||
data[1] = 77; // "M"
|
||||
data[2] = filesize; // size of the file
|
||||
data[2] = filesize & 255; // size of the file
|
||||
data[3] = (filesize >> 8) & 255;
|
||||
data[4] = (filesize >> 16) & 255;
|
||||
data[5] = (filesize >> 24) & 255;
|
||||
@@ -195,11 +195,11 @@ namespace devil
|
||||
data[15] = (data[14] >> 8) & 255;
|
||||
data[16] = (data[14] >> 16) & 255;
|
||||
data[17] = (data[14] >> 24) & 255;
|
||||
data[18] = w; // width of the bitmap
|
||||
data[18] = w & 255; // width of the bitmap
|
||||
data[19] = (w >> 8) & 255;
|
||||
data[20] = (w >> 16) & 255;
|
||||
data[21] = (w >> 24) & 255;
|
||||
data[22] = -h; // negative height of the bitmap - used so we don't have to flip the data
|
||||
data[22] = -h & 255; // negative height of the bitmap - used so we don't have to flip the data
|
||||
data[23] = ((-h) >> 8) & 255;
|
||||
data[24] = ((-h) >> 16) & 255;
|
||||
data[25] = ((-h) >> 24) & 255;
|
||||
@@ -212,11 +212,11 @@ namespace devil
|
||||
data[35] = (data[34] >> 8) & 255;
|
||||
data[36] = (data[34] >> 16) & 255;
|
||||
data[37] = (data[34] >> 24) & 255;
|
||||
data[38] = 2835; // horizontal pixels per meter
|
||||
data[38] = 2835 & 255; // horizontal pixels per meter
|
||||
data[39] = (2835 >> 8) & 255;
|
||||
data[40] = (2835 >> 16) & 255;
|
||||
data[41] = (2835 >> 24) & 255;
|
||||
data[42] = 2835; // vertical pixels per meter
|
||||
data[42] = 2835 & 255; // vertical pixels per meter
|
||||
data[43] = data[39];
|
||||
data[44] = data[40];
|
||||
data[45] = data[41];
|
||||
|
||||
Reference in New Issue
Block a user