Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+80 -78
View File
@@ -1,78 +1,80 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_WINDOW_H
#define LOVE_WINDOW_WINDOW_H
// STL
#include <string>
// LOVE
#include <common/Module.h>
#include <image/ImageData.h>
namespace love
{
namespace window
{
class Window : public Module
{
protected:
static Window *singleton;
public:
struct WindowSize
{
int width;
int height;
};
virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
virtual WindowSize **getFullscreenSizes(int &n) = 0;
virtual int getWidth() = 0;
virtual int getHeight() = 0;
virtual bool isCreated() = 0;
virtual void setWindowTitle(std::string &title) = 0;
virtual std::string getWindowTitle() = 0;
virtual bool setIcon(love::image::ImageData *imgd) = 0;
// default no-op implementation
virtual void swapBuffers();
virtual bool hasFocus() = 0;
virtual void setMouseVisible(bool visible) = 0;
virtual bool getMouseVisible() = 0;
//virtual static Window *getSingleton() = 0;
// No virtual statics, of course, but you are supposed to implement this static.
}; // Window
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_WINDOW_H
#define LOVE_WINDOW_WINDOW_H
// STL
#include <string>
// LOVE
#include "common/Module.h"
#include <image/ImageData.h>
namespace love
{
namespace window
{
class Window : public Module
{
public:
struct WindowSize
{
int width;
int height;
};
virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
virtual WindowSize **getFullscreenSizes(int &n) = 0;
virtual int getWidth() = 0;
virtual int getHeight() = 0;
virtual bool isCreated() = 0;
virtual void setWindowTitle(std::string &title) = 0;
virtual std::string getWindowTitle() = 0;
virtual bool setIcon(love::image::ImageData *imgd) = 0;
// default no-op implementation
virtual void swapBuffers();
virtual bool hasFocus() = 0;
virtual void setMouseVisible(bool visible) = 0;
virtual bool getMouseVisible() = 0;
//virtual static Window *getSingleton() = 0;
// No virtual statics, of course, but you are supposed to implement this static.
protected:
static Window *singleton;
}; // Window
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H