Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+91 -90
View File
@@ -1,90 +1,91 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_TIMER_SDL_TIMER_H
#define LOVE_TIMER_SDL_TIMER_H
// SDL
#include <SDL.h>
// LOVE
#include <timer/Timer.h>
namespace love
{
namespace timer
{
namespace sdl
{
/**
* An SDL timer module. Can keep track of time between certain function
* calls, and provides access to a FPS metric which updates once each second.
**/
class Timer : public love::timer::Timer
{
public:
/**
* Constructor. Initializes the SDL/timer subsystem.
**/
Timer();
/**
* Destructor.
**/
virtual ~Timer();
const char * getName() const;
void step();
void sleep(double seconds);
double getDelta() const;
int getFPS() const;
double getTime() const;
double getMicroTime() const;
private:
// Timing vars for benchmarking.
Uint32 time_init;
// Frame delta vars.
Uint32 currTime;
Uint32 prevTime;
Uint32 prevFpsUpdate;
// Updated with a certain frequency.
int fps;
// The frequency by which to update the FPS.
double fpsUpdateFrequency;
// Frames since last FPS update.
int frames;
// The current timestep.
double dt;
}; // Timer
} // sdl
} // timer
} // love
#endif // LOVE_TIMER_SDL_TIMER_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_TIMER_SDL_TIMER_H
#define LOVE_TIMER_SDL_TIMER_H
// SDL
#include <SDL.h>
// LOVE
#include <timer/Timer.h>
namespace love
{
namespace timer
{
namespace sdl
{
/**
* An SDL timer module. Can keep track of time between certain function
* calls, and provides access to a FPS metric which updates once each second.
**/
class Timer : public love::timer::Timer
{
public:
/**
* Constructor. Initializes the SDL/timer subsystem.
**/
Timer();
/**
* Destructor.
**/
virtual ~Timer();
const char *getName() const;
void step();
void sleep(double seconds);
double getDelta() const;
int getFPS() const;
double getTime() const;
double getMicroTime() const;
private:
// Timing vars for benchmarking.
Uint32 time_init;
// Frame delta vars.
Uint32 currTime;
Uint32 prevTime;
Uint32 prevFpsUpdate;
// Updated with a certain frequency.
int fps;
// The frequency by which to update the FPS.
double fpsUpdateFrequency;
// Frames since last FPS update.
int frames;
// The current timestep.
double dt;
}; // Timer
} // sdl
} // timer
} // love
#endif // LOVE_TIMER_SDL_TIMER_H