Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+79 -79
View File
@@ -1,79 +1,79 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_DECODER_H
#define LOVE_SOUND_LULLABY_DECODER_H
// LOVE
#include <sound/Decoder.h>
#include <filesystem/File.h>
#include <string>
namespace love
{
namespace sound
{
namespace lullaby
{
class Decoder : public love::sound::Decoder
{
protected:
// The encoded data. This should be replaced with buffered file
// reads in the future.
Data * data;
// File extension.
std::string ext;
// When the decoder decodes data incrementally, it writes
// this many bytes at a time (at most).
int bufferSize;
// The desired frequency of the samples. 44100, 22050, or 11025.
int sampleRate;
// Holds internal memory.
void * buffer;
// Set this to true when eof has been reached.
bool eof;
public:
Decoder(Data * data, const std::string & ext, int bufferSize);
virtual ~Decoder();
// Implement some of love::sound::Decoder, but allow subclasses
// to override them.
virtual void * getBuffer() const;
virtual int getSize() const;
virtual int getSampleRate() const;
virtual bool isFinished();
}; // Decoder
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_DECODER_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_DECODER_H
#define LOVE_SOUND_LULLABY_DECODER_H
// LOVE
#include "sound/Decoder.h"
#include "filesystem/File.h"
#include <string>
namespace love
{
namespace sound
{
namespace lullaby
{
class Decoder : public love::sound::Decoder
{
public:
Decoder(Data *data, const std::string &ext, int bufferSize);
virtual ~Decoder();
// Implement some of love::sound::Decoder, but allow subclasses
// to override them.
virtual void *getBuffer() const;
virtual int getSize() const;
virtual int getSampleRate() const;
virtual bool isFinished();
protected:
// The encoded data. This should be replaced with buffered file
// reads in the future.
Data *data;
// File extension.
std::string ext;
// When the decoder decodes data incrementally, it writes
// this many bytes at a time (at most).
int bufferSize;
// The desired frequency of the samples. 44100, 22050, or 11025.
int sampleRate;
// Holds internal memory.
void *buffer;
// Set this to true when eof has been reached.
bool eof;
}; // Decoder
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_DECODER_H