Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+68 -68
View File
@@ -1,68 +1,68 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_SOUND_DATA_H
#define LOVE_SOUND_SOUND_DATA_H
// LOVE
#include <filesystem/File.h>
#include "Decoder.h"
namespace love
{
namespace sound
{
class SoundData : public love::Data
{
private:
char * data;
int size;
int sampleRate;
int bits;
int channels;
public:
SoundData(Decoder * decoder);
SoundData(int samples, int sampleRate, int bits, int channels);
SoundData(void * d, int samples, int sampleRate, int bits, int channels);
virtual ~SoundData();
// Implements Data.
void * getData() const;
int getSize() const;
virtual int getChannels() const;
virtual int getBits() const;
virtual int getSampleRate() const;
void setSample(int i, float sample);
float getSample(int i) const;
}; // SoundData
} // sound
} // love
#endif // LOVE_SOUND_SOUND_DATA_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_SOUND_DATA_H
#define LOVE_SOUND_SOUND_DATA_H
// LOVE
#include "filesystem/File.h"
#include "Decoder.h"
namespace love
{
namespace sound
{
class SoundData : public love::Data
{
public:
SoundData(Decoder *decoder);
SoundData(int samples, int sampleRate, int bits, int channels);
SoundData(void *d, int samples, int sampleRate, int bits, int channels);
virtual ~SoundData();
// Implements Data.
void *getData() const;
int getSize() const;
virtual int getChannels() const;
virtual int getBits() const;
virtual int getSampleRate() const;
void setSample(int i, float sample);
float getSample(int i) const;
private:
char *data;
int size;
int sampleRate;
int bits;
int channels;
}; // SoundData
} // sound
} // love
#endif // LOVE_SOUND_SOUND_DATA_H