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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
@@ -1,51 +1,52 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_CHAIN_SHAPE_H
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#define LOVE_PHYSICS_BOX2D_WRAP_CHAIN_SHAPE_H
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// LOVE
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#include <common/runtime.h>
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#include "wrap_Shape.h"
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#include "ChainShape.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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ChainShape * luax_checkchainshape(lua_State * L, int idx);
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int w_ChainShape_setNextVertex(lua_State * L);
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int w_ChainShape_setPrevVertex(lua_State * L);
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int w_ChainShape_getChildCount(lua_State * L);
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int w_ChainShape_getChildEdge(lua_State * L);
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int w_ChainShape_getVertexCount(lua_State * L);
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int w_ChainShape_getPoint(lua_State * L);
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int w_ChainShape_getPoints(lua_State * L);
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extern "C" int luaopen_chainshape(lua_State * L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_CHAIN_SHAPE_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_CHAIN_SHAPE_H
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#define LOVE_PHYSICS_BOX2D_WRAP_CHAIN_SHAPE_H
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// LOVE
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#include "common/runtime.h"
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#include "wrap_Shape.h"
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#include "ChainShape.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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ChainShape *luax_checkchainshape(lua_State *L, int idx);
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int w_ChainShape_setNextVertex(lua_State *L);
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int w_ChainShape_setPrevVertex(lua_State *L);
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int w_ChainShape_getChildCount(lua_State *L);
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int w_ChainShape_getChildEdge(lua_State *L);
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int w_ChainShape_getVertexCount(lua_State *L);
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int w_ChainShape_getPoint(lua_State *L);
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int w_ChainShape_getPoints(lua_State *L);
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extern "C" int luaopen_chainshape(lua_State *L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_CHAIN_SHAPE_H
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