Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+131 -129
View File
@@ -1,129 +1,131 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_ChainShape.h"
#include "wrap_Physics.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
ChainShape * luax_checkchainshape(lua_State * L, int idx)
{
return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
}
int w_ChainShape_setNextVertex(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
c->setNextVertex(x, y);
return 0;
}
int w_ChainShape_setPrevVertex(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
c->setPrevVertex(x, y);
return 0;
}
int w_ChainShape_getChildCount(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
lua_pushinteger(L, c->getChildCount());
return 1;
}
int w_ChainShape_getChildEdge(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
EdgeShape * e = c->getChildEdge(index);
luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
return 1;
}
int w_ChainShape_getVertexCount(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
int count = c->getVertexCount();
lua_pushinteger(L, count);
return 1;
}
int w_ChainShape_getPoint(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
b2Vec2 v;
ASSERT_GUARD(v = c->getPoint(index);)
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_ChainShape_getPoints(lua_State * L)
{
ChainShape * c = luax_checkchainshape(L, 1);
const b2Vec2 * verts = c->getPoints();
int count = c->getVertexCount();
for (int i = 0; i < count; i++)
{
b2Vec2 v = Physics::scaleUp(verts[i]);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
return count*2;
}
static const luaL_Reg functions[] = {
{ "setNextVertex", w_ChainShape_setNextVertex },
{ "setPrevVertex", w_ChainShape_setPrevVertex },
{ "getChildCount", w_ChainShape_getChildCount },
{ "getChildEdge", w_ChainShape_getChildEdge },
{ "getVertexCount", w_ChainShape_getVertexCount },
{ "getPoint", w_ChainShape_getPoint },
{ "getPoints", w_ChainShape_getPoints },
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ 0, 0 }
};
extern "C" int luaopen_chainshape(lua_State * L)
{
return luax_register_type(L, "ChainShape", functions);
}
} // box2d
} // physics
} // love
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_ChainShape.h"
#include "wrap_Physics.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
ChainShape *luax_checkchainshape(lua_State *L, int idx)
{
return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
}
int w_ChainShape_setNextVertex(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
c->setNextVertex(x, y);
return 0;
}
int w_ChainShape_setPrevVertex(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
c->setPrevVertex(x, y);
return 0;
}
int w_ChainShape_getChildCount(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
lua_pushinteger(L, c->getChildCount());
return 1;
}
int w_ChainShape_getChildEdge(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
EdgeShape *e = c->getChildEdge(index);
luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
return 1;
}
int w_ChainShape_getVertexCount(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
int count = c->getVertexCount();
lua_pushinteger(L, count);
return 1;
}
int w_ChainShape_getPoint(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
b2Vec2 v;
ASSERT_GUARD(v = c->getPoint(index);)
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_ChainShape_getPoints(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
const b2Vec2 *verts = c->getPoints();
int count = c->getVertexCount();
for (int i = 0; i < count; i++)
{
b2Vec2 v = Physics::scaleUp(verts[i]);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
return count*2;
}
static const luaL_Reg functions[] =
{
{ "setNextVertex", w_ChainShape_setNextVertex },
{ "setPrevVertex", w_ChainShape_setPrevVertex },
{ "getChildCount", w_ChainShape_getChildCount },
{ "getChildEdge", w_ChainShape_getChildEdge },
{ "getVertexCount", w_ChainShape_getVertexCount },
{ "getPoint", w_ChainShape_getPoint },
{ "getPoints", w_ChainShape_getPoints },
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ 0, 0 }
};
extern "C" int luaopen_chainshape(lua_State *L)
{
return luax_register_type(L, "ChainShape", functions);
}
} // box2d
} // physics
} // love