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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
@@ -1,63 +1,65 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "RopeJoint.h"
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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RopeJoint::RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected)
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: Joint(body1, body2), joint(NULL)
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{
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b2RopeJointDef def;
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def.bodyA = body1->body;
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def.bodyB = body2->body;
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body1->getLocalPoint(x1, y1, x1, y1);
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body2->getLocalPoint(x2, y2, x2, y2);
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def.localAnchorA.x = Physics::scaleDown(x1);
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def.localAnchorA.y = Physics::scaleDown(y1);
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def.localAnchorB.x = Physics::scaleDown(x2);
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def.localAnchorB.y = Physics::scaleDown(y2);
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def.maxLength = Physics::scaleDown(maxLength);
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def.collideConnected = collideConnected;
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joint = (b2RopeJoint*)createJoint(&def);
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}
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RopeJoint::~RopeJoint()
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{
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}
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float RopeJoint::getMaxLength() const
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{
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return Physics::scaleUp(joint->GetMaxLength());
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}
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} // box2d
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} // physics
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} // love
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "RopeJoint.h"
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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RopeJoint::RopeJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected)
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: Joint(body1, body2)
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, joint(NULL)
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{
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b2RopeJointDef def;
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def.bodyA = body1->body;
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def.bodyB = body2->body;
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body1->getLocalPoint(x1, y1, x1, y1);
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body2->getLocalPoint(x2, y2, x2, y2);
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def.localAnchorA.x = Physics::scaleDown(x1);
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def.localAnchorA.y = Physics::scaleDown(y1);
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def.localAnchorB.x = Physics::scaleDown(x2);
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def.localAnchorB.y = Physics::scaleDown(y2);
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def.maxLength = Physics::scaleDown(maxLength);
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def.collideConnected = collideConnected;
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joint = (b2RopeJoint *)createJoint(&def);
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}
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RopeJoint::~RopeJoint()
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{
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}
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float RopeJoint::getMaxLength() const
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{
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return Physics::scaleUp(joint->GetMaxLength());
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}
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} // box2d
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} // physics
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} // love
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