Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+63 -62
View File
@@ -1,62 +1,63 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
#define LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
// Module
#include "Shape.h"
namespace love
{
namespace physics
{
namespace box2d
{
/**
* An Edge is just a line segment. Edges are designed to
* be connected and/or chained together.
**/
class EdgeShape : public Shape
{
public:
/**
* Create a new EdgeShape from a Box2D edge shape.
* @param e The edge shape.
**/
EdgeShape(b2EdgeShape * e, bool own = true);
virtual ~EdgeShape();
/**
* Returns the transformed points of the edge shape.
* This function is useful for debug drawing and such.
*
* The result can be directly passed into love.graphics.line().
**/
int getPoints(lua_State * L);
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
#define LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
// Module
#include "Shape.h"
namespace love
{
namespace physics
{
namespace box2d
{
/**
* An Edge is just a line segment. Edges are designed to
* be connected and/or chained together.
**/
class EdgeShape : public Shape
{
public:
/**
* Create a new EdgeShape from a Box2D edge shape.
* @param e The edge shape.
**/
EdgeShape(b2EdgeShape *e, bool own = true);
virtual ~EdgeShape();
/**
* Returns the transformed points of the edge shape.
* This function is useful for debug drawing and such.
*
* The result can be directly passed into love.graphics.line().
**/
int getPoints(lua_State *L);
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H