Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+61 -60
View File
@@ -1,60 +1,61 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "EdgeShape.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
#include <common/Memoizer.h>
namespace love
{
namespace physics
{
namespace box2d
{
EdgeShape::EdgeShape(b2EdgeShape * e, bool own)
: Shape(e, own)
{
}
EdgeShape::~EdgeShape()
{
}
int EdgeShape::getPoints(lua_State * L)
{
b2EdgeShape * e = (b2EdgeShape *)shape;
b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
lua_pushnumber(L, v1.x);
lua_pushnumber(L, v1.y);
lua_pushnumber(L, v2.x);
lua_pushnumber(L, v2.y);
return 4;
}
} // box2d
} // physics
} // love
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "EdgeShape.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
namespace love
{
namespace physics
{
namespace box2d
{
EdgeShape::EdgeShape(b2EdgeShape *e, bool own)
: Shape(e, own)
{
}
EdgeShape::~EdgeShape()
{
}
int EdgeShape::getPoints(lua_State *L)
{
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
lua_pushnumber(L, v1.x);
lua_pushnumber(L, v1.y);
lua_pushnumber(L, v2.x);
lua_pushnumber(L, v2.y);
return 4;
}
} // box2d
} // physics
} // love