mirror of
https://github.com/love2d/love.git
synced 2026-08-17 02:58:31 +02:00
Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
+77
-76
@@ -1,76 +1,77 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_MOUSE_MOUSE_H
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#define LOVE_MOUSE_MOUSE_H
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// LOVE
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#include <common/Module.h>
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#include <common/StringMap.h>
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namespace love
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{
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namespace mouse
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{
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class Mouse : public Module
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{
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public:
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enum Button
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{
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BUTTON_INVALID,
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BUTTON_LEFT,
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BUTTON_MIDDLE,
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BUTTON_RIGHT,
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BUTTON_WHEELUP,
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BUTTON_WHEELDOWN,
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BUTTON_X1,
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BUTTON_X2,
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BUTTON_MAX_ENUM
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};
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virtual ~Mouse(){};
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virtual int getX() const = 0;
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virtual int getY() const = 0;
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virtual void getPosition(int & x, int & y) const = 0;
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virtual void setX(int x) = 0;
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virtual void setY(int y) = 0;
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virtual void setPosition(int x, int y) = 0;
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virtual void setVisible(bool visible) = 0;
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virtual bool isDown(Button * buttonlist) const = 0;
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virtual bool isVisible() const = 0;
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virtual void setGrab(bool grab) = 0;
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virtual bool isGrabbed() const = 0;
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static bool getConstant(const char * in, Button & out);
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static bool getConstant(Button in, const char *& out);
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private:
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static StringMap<Button, BUTTON_MAX_ENUM>::Entry buttonEntries[];
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static StringMap<Button, BUTTON_MAX_ENUM> buttons;
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}; // Mouse
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} // mouse
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} // love
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#endif // LOVE_MOUSE_MOUSE_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_MOUSE_MOUSE_H
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#define LOVE_MOUSE_MOUSE_H
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// LOVE
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#include "common/Module.h"
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#include "common/StringMap.h"
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namespace love
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{
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namespace mouse
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{
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class Mouse : public Module
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{
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public:
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enum Button
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{
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BUTTON_INVALID,
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BUTTON_LEFT,
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BUTTON_MIDDLE,
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BUTTON_RIGHT,
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BUTTON_WHEELUP,
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BUTTON_WHEELDOWN,
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BUTTON_X1,
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BUTTON_X2,
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BUTTON_MAX_ENUM
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};
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virtual ~Mouse() {};
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virtual int getX() const = 0;
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virtual int getY() const = 0;
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virtual void getPosition(int &x, int &y) const = 0;
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virtual void setX(int x) = 0;
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virtual void setY(int y) = 0;
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virtual void setPosition(int x, int y) = 0;
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virtual void setVisible(bool visible) = 0;
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virtual bool isDown(Button *buttonlist) const = 0;
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virtual bool isVisible() const = 0;
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virtual void setGrab(bool grab) = 0;
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virtual bool isGrabbed() const = 0;
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static bool getConstant(const char *in, Button &out);
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static bool getConstant(Button in, const char *&out);
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private:
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static StringMap<Button, BUTTON_MAX_ENUM>::Entry buttonEntries[];
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static StringMap<Button, BUTTON_MAX_ENUM> buttons;
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}; // Mouse
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} // mouse
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} // love
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#endif // LOVE_MOUSE_MOUSE_H
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