Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+276 -275
View File
@@ -1,275 +1,276 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Joystick.h"
// STD
#include <cmath>
namespace love
{
namespace joystick
{
namespace sdl
{
Joystick::Joystick()
: joysticks(0)
{
// Init the SDL joystick system.
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
throw love::Exception("%s", SDL_GetError());
// Start joystick event watching.
SDL_JoystickEventState(SDL_ENABLE);
// Open all connected joysticks.
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick*));
for (int i = 0;i<numjoysticks;i++)
this->open(i);
}
Joystick::~Joystick()
{
// Closes any open joysticks.
for (int i = 0; i != getNumJoysticks(); i++)
{
if (isOpen(i))
close(i);
}
free(joysticks);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
void Joystick::reload()
{
// Closes any open joysticks.
for (int i = 0; i != getNumJoysticks(); i++)
{
if (isOpen(i))
close(i);
}
free(joysticks);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
throw love::Exception("%s", SDL_GetError());
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick*));
for (int i = 0;i<numjoysticks;i++)
this->open(i);
}
const char * Joystick::getName() const
{
return "love.joystick.sdl";
}
bool Joystick::checkIndex(int index)
{
return index >= 0 && index < getNumJoysticks();
}
int Joystick::getNumJoysticks()
{
int num = SDL_NumJoysticks();
return num < 0 ? 0 : num;
}
const char * Joystick::getName(int index)
{
return SDL_JoystickName(index);
}
bool Joystick::open(int index)
{
if (isOpen(index))
return true;
if (!checkIndex(index))
return false;
if (!(joysticks[index] = SDL_JoystickOpen(index)) )
return false;
return true;
}
bool Joystick::isOpen(int index)
{
if (!checkIndex(index))
return false;
return joysticks[index] != 0 ? true : false;
}
bool Joystick::verifyJoystick(int index)
{
if (!checkIndex(index))
return false;
if (!isOpen(index))
return false;
return true;
}
int Joystick::getNumAxes(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
}
int Joystick::getNumBalls(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
}
int Joystick::getNumButtons(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
}
int Joystick::getNumHats(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
}
float Joystick::clampval(float x)
{
if (fabs((double)x) < 0.01) return 0.0f;
if (x < -0.99f) return -1.0f;
if (x > 0.99f) return 1.0f;
return x;
}
float Joystick::getAxis(int index, int axis)
{
if (!verifyJoystick(index))
return 0;
if (axis >= getNumAxes(index))
return 0;
return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
}
int Joystick::getAxes(lua_State * L)
{
love::luax_assert_argc(L, 1, 1);
int index = (int)lua_tointeger(L, 1) - 1;
if (!verifyJoystick(index))
return 0;
int num = getNumAxes(index);
for (int i = 0; i<num; i++)
lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
return num;
}
int Joystick::getBall(lua_State * L)
{
love::luax_assert_argc(L, 2, 2);
int index = (int)lua_tointeger(L, 1) - 1;
int ball = (int)lua_tointeger(L, 2) - 1;
if (!verifyJoystick(index))
return 0;
if (ball >= getNumBalls(index))
return 0;
int dx, dy;
SDL_JoystickGetBall(joysticks[index], ball, &dx, &dy);
lua_pushnumber(L, dx);
lua_pushnumber(L, dy);
return 2;
}
bool Joystick::isDown(int index, int * buttonlist)
{
if (!verifyJoystick(index))
return false;
int num = getNumButtons(index);
for (int button = *buttonlist; button != -1; button = *(++buttonlist))
{
if (button >= 0 && button < num && SDL_JoystickGetButton(joysticks[index], button) == 1)
return true;
}
return false;
}
Joystick::Hat Joystick::getHat(int index, int hat)
{
Hat h = HAT_INVALID;
if (!verifyJoystick(index))
return h;
if (hat >= getNumHats(index))
return h;
hats.find(SDL_JoystickGetHat(joysticks[index], hat), h);
return h;
}
void Joystick::close(int index)
{
if (!checkIndex(index))
return;
if (joysticks[index]!=0)
{
SDL_JoystickClose(joysticks[index]);
joysticks[index] = 0;
}
}
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
{
{Joystick::HAT_CENTERED, SDL_HAT_CENTERED},
{Joystick::HAT_UP, SDL_HAT_UP},
{Joystick::HAT_RIGHT, SDL_HAT_RIGHT},
{Joystick::HAT_DOWN, SDL_HAT_DOWN},
{Joystick::HAT_LEFT, SDL_HAT_LEFT},
{Joystick::HAT_RIGHTUP, SDL_HAT_RIGHTUP},
{Joystick::HAT_RIGHTDOWN, SDL_HAT_RIGHTDOWN},
{Joystick::HAT_LEFTUP, SDL_HAT_LEFTUP},
{Joystick::HAT_LEFTDOWN, SDL_HAT_LEFTDOWN},
};
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries));
} // sdl
} // joystick
} // love
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Joystick.h"
// STD
#include <cmath>
namespace love
{
namespace joystick
{
namespace sdl
{
Joystick::Joystick()
: joysticks(0)
{
// Init the SDL joystick system.
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
throw love::Exception("%s", SDL_GetError());
// Start joystick event watching.
SDL_JoystickEventState(SDL_ENABLE);
// Open all connected joysticks.
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
for (int i = 0; i<numjoysticks; i++)
this->open(i);
}
Joystick::~Joystick()
{
// Closes any open joysticks.
for (int i = 0; i != getNumJoysticks(); i++)
{
if (isOpen(i))
close(i);
}
free(joysticks);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
void Joystick::reload()
{
// Closes any open joysticks.
for (int i = 0; i != getNumJoysticks(); i++)
{
if (isOpen(i))
close(i);
}
free(joysticks);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
throw love::Exception("%s", SDL_GetError());
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
for (int i = 0; i<numjoysticks; i++)
this->open(i);
}
const char *Joystick::getName() const
{
return "love.joystick.sdl";
}
bool Joystick::checkIndex(int index)
{
return index >= 0 && index < getNumJoysticks();
}
int Joystick::getNumJoysticks()
{
int num = SDL_NumJoysticks();
return num < 0 ? 0 : num;
}
const char *Joystick::getName(int index)
{
return SDL_JoystickName(index);
}
bool Joystick::open(int index)
{
if (isOpen(index))
return true;
if (!checkIndex(index))
return false;
if (!(joysticks[index] = SDL_JoystickOpen(index)))
return false;
return true;
}
bool Joystick::isOpen(int index)
{
if (!checkIndex(index))
return false;
return joysticks[index] != 0 ? true : false;
}
bool Joystick::verifyJoystick(int index)
{
if (!checkIndex(index))
return false;
if (!isOpen(index))
return false;
return true;
}
int Joystick::getNumAxes(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
}
int Joystick::getNumBalls(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
}
int Joystick::getNumButtons(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
}
int Joystick::getNumHats(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
}
float Joystick::clampval(float x)
{
if (fabs((double)x) < 0.01) return 0.0f;
if (x < -0.99f) return -1.0f;
if (x > 0.99f) return 1.0f;
return x;
}
float Joystick::getAxis(int index, int axis)
{
if (!verifyJoystick(index))
return 0;
if (axis >= getNumAxes(index))
return 0;
return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
}
int Joystick::getAxes(lua_State *L)
{
love::luax_assert_argc(L, 1, 1);
int index = (int)lua_tointeger(L, 1) - 1;
if (!verifyJoystick(index))
return 0;
int num = getNumAxes(index);
for (int i = 0; i<num; i++)
lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
return num;
}
int Joystick::getBall(lua_State *L)
{
love::luax_assert_argc(L, 2, 2);
int index = (int)lua_tointeger(L, 1) - 1;
int ball = (int)lua_tointeger(L, 2) - 1;
if (!verifyJoystick(index))
return 0;
if (ball >= getNumBalls(index))
return 0;
int dx, dy;
SDL_JoystickGetBall(joysticks[index], ball, &dx, &dy);
lua_pushnumber(L, dx);
lua_pushnumber(L, dy);
return 2;
}
bool Joystick::isDown(int index, int *buttonlist)
{
if (!verifyJoystick(index))
return false;
int num = getNumButtons(index);
for (int button = *buttonlist; button != -1; button = *(++buttonlist))
{
if (button >= 0 && button < num && SDL_JoystickGetButton(joysticks[index], button) == 1)
return true;
}
return false;
}
Joystick::Hat Joystick::getHat(int index, int hat)
{
Hat h = HAT_INVALID;
if (!verifyJoystick(index))
return h;
if (hat >= getNumHats(index))
return h;
hats.find(SDL_JoystickGetHat(joysticks[index], hat), h);
return h;
}
void Joystick::close(int index)
{
if (!checkIndex(index))
return;
if (joysticks[index]!=0)
{
SDL_JoystickClose(joysticks[index]);
joysticks[index] = 0;
}
}
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
{
{Joystick::HAT_CENTERED, SDL_HAT_CENTERED},
{Joystick::HAT_UP, SDL_HAT_UP},
{Joystick::HAT_RIGHT, SDL_HAT_RIGHT},
{Joystick::HAT_DOWN, SDL_HAT_DOWN},
{Joystick::HAT_LEFT, SDL_HAT_LEFT},
{Joystick::HAT_RIGHTUP, SDL_HAT_RIGHTUP},
{Joystick::HAT_RIGHTDOWN, SDL_HAT_RIGHTDOWN},
{Joystick::HAT_LEFTUP, SDL_HAT_LEFTUP},
{Joystick::HAT_LEFTDOWN, SDL_HAT_LEFTDOWN},
};
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries));
} // sdl
} // joystick
} // love