Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+77 -76
View File
@@ -1,76 +1,77 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_QUAD_H
#define LOVE_GRAPHICS_OPENGL_QUAD_H
// LOVE
#include <common/math.h>
#include <graphics/Quad.h>
namespace love
{
namespace graphics
{
namespace opengl
{
class Quad : public love::graphics::Quad
{
protected:
static const unsigned int NUM_VERTICES = 4;
vertex vertices[NUM_VERTICES];
Viewport viewport;
float sw, sh;
public:
/**
* Creates a new Quad of size (w,h), using (x,y) as the top-left
* anchor point in the source image. The size of the source image is
* is specified by (sw,sh).
*
* @param sw Width of the source image.
* @param sh Height of the source image.
**/
Quad(const Viewport & v, float sw, float sh);
virtual ~Quad();
void refresh(const Viewport & v, float sw, float sh);
void setViewport(const Viewport & v);
Viewport getViewport() const;
void flip(bool x, bool y);
void mirror(bool x, bool y);
/**
* Gets a pointer to the vertices.
**/
const vertex * getVertices() const;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_QUAD_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_QUAD_H
#define LOVE_GRAPHICS_OPENGL_QUAD_H
// LOVE
#include "common/math.h"
#include <graphics/Quad.h>
namespace love
{
namespace graphics
{
namespace opengl
{
class Quad : public love::graphics::Quad
{
public:
/**
* Creates a new Quad of size (w,h), using (x,y) as the top-left
* anchor point in the source image. The size of the source image is
* is specified by (sw,sh).
*
* @param sw Width of the source image.
* @param sh Height of the source image.
**/
Quad(const Viewport &v, float sw, float sh);
virtual ~Quad();
void refresh(const Viewport &v, float sw, float sh);
void setViewport(const Viewport &v);
Viewport getViewport() const;
void flip(bool x, bool y);
void mirror(bool x, bool y);
/**
* Gets a pointer to the vertices.
**/
const vertex *getVertices() const;
protected:
static const unsigned int NUM_VERTICES = 4;
vertex vertices[NUM_VERTICES];
Viewport viewport;
float sw, sh;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_QUAD_H