mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
@@ -1,65 +1,66 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_WRAP_SOURCE_H
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#define LOVE_AUDIO_WRAP_SOURCE_H
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#include <common/runtime.h>
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#include "Source.h"
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namespace love
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{
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namespace audio
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{
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Source * luax_checksource(lua_State * L, int idx);
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int w_Source_play(lua_State * L);
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int w_Source_stop(lua_State * L);
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int w_Source_pause(lua_State * L);
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int w_Source_resume(lua_State * L);
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int w_Source_rewind(lua_State * L);
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int w_Source_setPitch(lua_State * L);
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int w_Source_getPitch(lua_State * L);
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int w_Source_setVolume(lua_State * L);
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int w_Source_getVolume(lua_State * L);
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int w_Source_seek(lua_State * L);
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int w_Source_tell(lua_State * L);
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int w_Source_setPosition(lua_State * L);
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int w_Source_getPosition(lua_State * L);
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int w_Source_setVelocity(lua_State * L);
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int w_Source_getVelocity(lua_State * L);
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int w_Source_setDirection(lua_State * L);
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int w_Source_getDirection(lua_State * L);
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int w_Source_setLooping(lua_State * L);
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int w_Source_isLooping(lua_State * L);
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int w_Source_isStopped(lua_State * L);
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int w_Source_isPaused(lua_State * L);
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int w_Source_isStatic(lua_State * L);
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int w_Source_setVolumeLimits(lua_State * L);
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int w_Source_getVolumeLimits(lua_State * L);
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int w_Source_setDistance(lua_State * L);
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int w_Source_getDistance(lua_State * L);
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int w_Source_setRolloff(lua_State * L);
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int w_Source_getRolloff(lua_State * L);
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extern "C" int luaopen_source(lua_State * L);
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} // audio
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} // love
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#endif // LOVE_AUDIO_WRAP_SOURCE_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_WRAP_SOURCE_H
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#define LOVE_AUDIO_WRAP_SOURCE_H
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#include "common/runtime.h"
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#include "Source.h"
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namespace love
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{
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namespace audio
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{
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Source *luax_checksource(lua_State *L, int idx);
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int w_Source_play(lua_State *L);
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int w_Source_stop(lua_State *L);
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int w_Source_pause(lua_State *L);
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int w_Source_resume(lua_State *L);
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int w_Source_rewind(lua_State *L);
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int w_Source_setPitch(lua_State *L);
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int w_Source_getPitch(lua_State *L);
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int w_Source_setVolume(lua_State *L);
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int w_Source_getVolume(lua_State *L);
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int w_Source_seek(lua_State *L);
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int w_Source_tell(lua_State *L);
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int w_Source_setPosition(lua_State *L);
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int w_Source_getPosition(lua_State *L);
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int w_Source_setVelocity(lua_State *L);
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int w_Source_getVelocity(lua_State *L);
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int w_Source_setDirection(lua_State *L);
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int w_Source_getDirection(lua_State *L);
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int w_Source_setLooping(lua_State *L);
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int w_Source_isLooping(lua_State *L);
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int w_Source_isStopped(lua_State *L);
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int w_Source_isPaused(lua_State *L);
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int w_Source_isStatic(lua_State *L);
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int w_Source_setVolumeLimits(lua_State *L);
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int w_Source_getVolumeLimits(lua_State *L);
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int w_Source_setDistance(lua_State *L);
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int w_Source_getDistance(lua_State *L);
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int w_Source_setRolloff(lua_State *L);
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int w_Source_getRolloff(lua_State *L);
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extern "C" int luaopen_source(lua_State *L);
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} // audio
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} // love
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#endif // LOVE_AUDIO_WRAP_SOURCE_H
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