mirror of
https://github.com/love2d/love.git
synced 2026-08-17 02:58:31 +02:00
Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
+124
-126
@@ -1,126 +1,124 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_OPENAL_POOL_H
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#define LOVE_AUDIO_OPENAL_POOL_H
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// STD
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#include <queue>
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#include <map>
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#include <iostream>
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#include <cmath>
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// LOVE
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#include <common/config.h>
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#include <common/Exception.h>
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#include <thread/threads.h>
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// OpenAL
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#ifdef LOVE_MACOSX
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#include <OpenAL/alc.h>
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#include <OpenAL/al.h>
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#else
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#include <AL/alc.h>
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#include <AL/al.h>
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#include <AL/alext.h>
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#endif
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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class Source;
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class Pool
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{
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private:
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// Number of OpenAL sources.
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static const int NUM_SOURCES = 64;
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// OpenAL sources
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ALuint sources[NUM_SOURCES];
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// A queue of available sources.
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std::queue<ALuint> available;
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// A map of playing sources.
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std::map<Source *, ALuint> playing;
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// Only one thread can access this object at the same time. This mutex will
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// make sure of that.
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thread::Mutex* mutex;
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public:
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Pool();
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~Pool();
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/**
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* Checks whether an OpenAL source is available.
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* @return True if at least one is available, false otherwise.
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**/
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bool isAvailable() const;
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/**
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* Checks whether a Source is currently in the playing list.
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**/
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bool isPlaying(Source * s);
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void update();
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int getNumSources() const;
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int getMaxSources() const;
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bool play(Source * source, ALuint & out);
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void stop();
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void stop(Source * source);
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void pause();
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void pause(Source * source);
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void resume();
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void resume(Source * source);
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void rewind();
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void rewind(Source * source);
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void softRewind(Source * source);
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void seek(Source * source, float offset, void * unit);
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float tell(Source * source, void * unit);
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private:
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/**
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* Makes the specified OpenAL source available for use.
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* @param source The OpenAL source.
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**/
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void release(Source * source);
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ALuint findi(const Source * source) const;
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bool findSource(Source * source, ALuint & out);
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bool removeSource(Source * source);
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}; // Pool
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} // openal
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} // audio
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} // love
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#endif // LOVE_AUDIO_OPENAL_POOL_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_OPENAL_POOL_H
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#define LOVE_AUDIO_OPENAL_POOL_H
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// STD
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#include <queue>
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#include <map>
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#include <iostream>
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#include <cmath>
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// LOVE
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#include "common/config.h"
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#include "common/Exception.h"
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#include "thread/threads.h"
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// OpenAL
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#ifdef LOVE_MACOSX
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#include <OpenAL/alc.h>
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#include <OpenAL/al.h>
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#else
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#include <AL/alc.h>
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#include <AL/al.h>
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#include <AL/alext.h>
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#endif
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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class Source;
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class Pool
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{
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public:
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Pool();
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~Pool();
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/**
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* Checks whether an OpenAL source is available.
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* @return True if at least one is available, false otherwise.
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**/
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bool isAvailable() const;
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/**
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* Checks whether a Source is currently in the playing list.
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**/
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bool isPlaying(Source *s);
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void update();
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int getNumSources() const;
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int getMaxSources() const;
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bool play(Source *source, ALuint &out);
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void stop();
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void stop(Source *source);
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void pause();
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void pause(Source *source);
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void resume();
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void resume(Source *source);
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void rewind();
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void rewind(Source *source);
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void softRewind(Source *source);
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void seek(Source *source, float offset, void *unit);
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float tell(Source *source, void *unit);
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private:
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/**
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* Makes the specified OpenAL source available for use.
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* @param source The OpenAL source.
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**/
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void release(Source *source);
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ALuint findi(const Source *source) const;
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bool findSource(Source *source, ALuint &out);
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bool removeSource(Source *source);
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// Number of OpenAL sources.
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static const int NUM_SOURCES = 64;
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// OpenAL sources
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ALuint sources[NUM_SOURCES];
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// A queue of available sources.
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std::queue<ALuint> available;
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// A map of playing sources.
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std::map<Source *, ALuint> playing;
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// Only one thread can access this object at the same time. This mutex will
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// make sure of that.
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thread::Mutex *mutex;
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}; // Pool
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} // openal
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} // audio
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} // love
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#endif // LOVE_AUDIO_OPENAL_POOL_H
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