Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+124 -126
View File
@@ -1,126 +1,124 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_OPENAL_POOL_H
#define LOVE_AUDIO_OPENAL_POOL_H
// STD
#include <queue>
#include <map>
#include <iostream>
#include <cmath>
// LOVE
#include <common/config.h>
#include <common/Exception.h>
#include <thread/threads.h>
// OpenAL
#ifdef LOVE_MACOSX
#include <OpenAL/alc.h>
#include <OpenAL/al.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#include <AL/alext.h>
#endif
namespace love
{
namespace audio
{
namespace openal
{
class Source;
class Pool
{
private:
// Number of OpenAL sources.
static const int NUM_SOURCES = 64;
// OpenAL sources
ALuint sources[NUM_SOURCES];
// A queue of available sources.
std::queue<ALuint> available;
// A map of playing sources.
std::map<Source *, ALuint> playing;
// Only one thread can access this object at the same time. This mutex will
// make sure of that.
thread::Mutex* mutex;
public:
Pool();
~Pool();
/**
* Checks whether an OpenAL source is available.
* @return True if at least one is available, false otherwise.
**/
bool isAvailable() const;
/**
* Checks whether a Source is currently in the playing list.
**/
bool isPlaying(Source * s);
void update();
int getNumSources() const;
int getMaxSources() const;
bool play(Source * source, ALuint & out);
void stop();
void stop(Source * source);
void pause();
void pause(Source * source);
void resume();
void resume(Source * source);
void rewind();
void rewind(Source * source);
void softRewind(Source * source);
void seek(Source * source, float offset, void * unit);
float tell(Source * source, void * unit);
private:
/**
* Makes the specified OpenAL source available for use.
* @param source The OpenAL source.
**/
void release(Source * source);
ALuint findi(const Source * source) const;
bool findSource(Source * source, ALuint & out);
bool removeSource(Source * source);
}; // Pool
} // openal
} // audio
} // love
#endif // LOVE_AUDIO_OPENAL_POOL_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_OPENAL_POOL_H
#define LOVE_AUDIO_OPENAL_POOL_H
// STD
#include <queue>
#include <map>
#include <iostream>
#include <cmath>
// LOVE
#include "common/config.h"
#include "common/Exception.h"
#include "thread/threads.h"
// OpenAL
#ifdef LOVE_MACOSX
#include <OpenAL/alc.h>
#include <OpenAL/al.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#include <AL/alext.h>
#endif
namespace love
{
namespace audio
{
namespace openal
{
class Source;
class Pool
{
public:
Pool();
~Pool();
/**
* Checks whether an OpenAL source is available.
* @return True if at least one is available, false otherwise.
**/
bool isAvailable() const;
/**
* Checks whether a Source is currently in the playing list.
**/
bool isPlaying(Source *s);
void update();
int getNumSources() const;
int getMaxSources() const;
bool play(Source *source, ALuint &out);
void stop();
void stop(Source *source);
void pause();
void pause(Source *source);
void resume();
void resume(Source *source);
void rewind();
void rewind(Source *source);
void softRewind(Source *source);
void seek(Source *source, float offset, void *unit);
float tell(Source *source, void *unit);
private:
/**
* Makes the specified OpenAL source available for use.
* @param source The OpenAL source.
**/
void release(Source *source);
ALuint findi(const Source *source) const;
bool findSource(Source *source, ALuint &out);
bool removeSource(Source *source);
// Number of OpenAL sources.
static const int NUM_SOURCES = 64;
// OpenAL sources
ALuint sources[NUM_SOURCES];
// A queue of available sources.
std::queue<ALuint> available;
// A map of playing sources.
std::map<Source *, ALuint> playing;
// Only one thread can access this object at the same time. This mutex will
// make sure of that.
thread::Mutex *mutex;
}; // Pool
} // openal
} // audio
} // love
#endif // LOVE_AUDIO_OPENAL_POOL_H