mirror of
https://github.com/love2d/love.git
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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
@@ -1,93 +1,94 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_NULL_SOURCE_H
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#define LOVE_AUDIO_NULL_SOURCE_H
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// LOVE
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#include <common/Object.h>
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#include <audio/Source.h>
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namespace love
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{
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namespace audio
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{
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namespace null
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{
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class Source : public love::audio::Source
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{
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private:
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float pitch;
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float volume;
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bool looping;
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float minVolume;
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float maxVolume;
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float referenceDistance;
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float rolloffFactor;
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float maxDistance;
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public:
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Source();
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virtual ~Source();
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virtual love::audio::Source * copy();
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virtual void play();
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virtual void stop();
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virtual void pause();
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virtual void resume();
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virtual void rewind();
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virtual bool isStopped() const;
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virtual bool isPaused() const;
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virtual bool isFinished() const;
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virtual bool update();
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virtual void setPitch(float pitch);
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virtual float getPitch() const;
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virtual void setVolume(float volume);
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virtual float getVolume() const;
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virtual void seek(float offset, Unit unit);
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virtual float tell(Unit unit);
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virtual void setPosition(float * v);
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virtual void getPosition(float * v) const;
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virtual void setVelocity(float * v);
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virtual void getVelocity(float * v) const;
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virtual void setDirection(float * v);
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virtual void getDirection(float * v) const;
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void setLooping(bool looping);
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bool isLooping() const;
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bool isStatic() const;
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virtual void setMinVolume(float volume);
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virtual float getMinVolume() const;
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virtual void setMaxVolume(float volume);
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virtual float getMaxVolume() const;
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virtual void setReferenceDistance(float distance);
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virtual float getReferenceDistance() const;
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virtual void setRolloffFactor(float factor);
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virtual float getRolloffFactor() const;
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virtual void setMaxDistance(float distance);
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virtual float getMaxDistance() const;
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}; // Source
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} // null
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} // audio
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} // love
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#endif // LOVE_AUDIO_NULL_SOURCE_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_NULL_SOURCE_H
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#define LOVE_AUDIO_NULL_SOURCE_H
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// LOVE
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#include "common/Object.h"
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#include "audio/Source.h"
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namespace love
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{
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namespace audio
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{
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namespace null
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{
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class Source : public love::audio::Source
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{
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public:
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Source();
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virtual ~Source();
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virtual love::audio::Source *copy();
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virtual void play();
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virtual void stop();
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virtual void pause();
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virtual void resume();
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virtual void rewind();
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virtual bool isStopped() const;
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virtual bool isPaused() const;
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virtual bool isFinished() const;
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virtual bool update();
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virtual void setPitch(float pitch);
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virtual float getPitch() const;
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virtual void setVolume(float volume);
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virtual float getVolume() const;
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virtual void seek(float offset, Unit unit);
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virtual float tell(Unit unit);
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virtual void setPosition(float *v);
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virtual void getPosition(float *v) const;
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virtual void setVelocity(float *v);
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virtual void getVelocity(float *v) const;
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virtual void setDirection(float *v);
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virtual void getDirection(float *v) const;
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void setLooping(bool looping);
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bool isLooping() const;
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bool isStatic() const;
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virtual void setMinVolume(float volume);
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virtual float getMinVolume() const;
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virtual void setMaxVolume(float volume);
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virtual float getMaxVolume() const;
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virtual void setReferenceDistance(float distance);
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virtual float getReferenceDistance() const;
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virtual void setRolloffFactor(float factor);
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virtual float getRolloffFactor() const;
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virtual void setMaxDistance(float distance);
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virtual float getMaxDistance() const;
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private:
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float pitch;
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float volume;
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bool looping;
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float minVolume;
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float maxVolume;
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float referenceDistance;
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float rolloffFactor;
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float maxDistance;
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}; // Source
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} // null
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} // audio
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} // love
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#endif // LOVE_AUDIO_NULL_SOURCE_H
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