mirror of
https://github.com/love2d/love.git
synced 2026-08-17 11:00:31 +02:00
Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
@@ -1,87 +1,89 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_NULL_AUDIO_H
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#define LOVE_AUDIO_NULL_AUDIO_H
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// LOVE
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#include <audio/Audio.h>
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#include "Source.h"
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namespace love
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{
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namespace audio
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{
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namespace null
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{
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class Audio : public love::audio::Audio
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{
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private:
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float volume;
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DistanceModel distanceModel;
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public:
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Audio();
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virtual ~Audio();
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// Implements Module.
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const char * getName() const;
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// Implements Audio.
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love::audio::Source * newSource(love::sound::Decoder * decoder);
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love::audio::Source * newSource(love::sound::SoundData * soundData);
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int getNumSources() const;
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int getMaxSources() const;
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void play(love::audio::Source * source);
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void play();
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void stop(love::audio::Source * source);
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void stop();
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void pause(love::audio::Source * source);
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void pause();
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void resume(love::audio::Source * source);
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void resume();
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void rewind(love::audio::Source * source);
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void rewind();
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void setVolume(float volume);
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float getVolume() const;
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void getPosition(float * v) const;
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void setPosition(float * v);
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void getOrientation(float * v) const;
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void setOrientation(float * v);
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void getVelocity(float * v) const;
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void setVelocity(float * v);
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void record();
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love::sound::SoundData * getRecordedData();
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love::sound::SoundData * stopRecording(bool returnData);
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bool canRecord();
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DistanceModel getDistanceModel() const;
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void setDistanceModel(DistanceModel distanceModel);
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}; // Audio
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} // null
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} // audio
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} // love
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#endif // LOVE_AUDIO_NULL_AUDIO_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_NULL_AUDIO_H
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#define LOVE_AUDIO_NULL_AUDIO_H
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// LOVE
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#include "audio/Audio.h"
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#include "Source.h"
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namespace love
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{
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namespace audio
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{
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namespace null
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{
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class Audio : public love::audio::Audio
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{
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public:
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Audio();
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virtual ~Audio();
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// Implements Module.
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const char *getName() const;
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// Implements Audio.
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love::audio::Source *newSource(love::sound::Decoder *decoder);
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love::audio::Source *newSource(love::sound::SoundData *soundData);
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int getNumSources() const;
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int getMaxSources() const;
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void play(love::audio::Source *source);
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void play();
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void stop(love::audio::Source *source);
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void stop();
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void pause(love::audio::Source *source);
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void pause();
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void resume(love::audio::Source *source);
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void resume();
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void rewind(love::audio::Source *source);
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void rewind();
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void setVolume(float volume);
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float getVolume() const;
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void getPosition(float *v) const;
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void setPosition(float *v);
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void getOrientation(float *v) const;
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void setOrientation(float *v);
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void getVelocity(float *v) const;
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void setVelocity(float *v);
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void record();
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love::sound::SoundData *getRecordedData();
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love::sound::SoundData *stopRecording(bool returnData);
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bool canRecord();
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DistanceModel getDistanceModel() const;
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void setDistanceModel(DistanceModel distanceModel);
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private:
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float volume;
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DistanceModel distanceModel;
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}; // Audio
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} // null
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} // audio
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} // love
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#endif // LOVE_AUDIO_NULL_AUDIO_H
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