Applied the new style guidelines.

Well, sort of. Lot's more to be done, but this is a start.
This commit is contained in:
rude
2012-06-28 23:52:33 +02:00
parent bc4e59ba24
commit 81c38e22d0
302 changed files with 42648 additions and 42081 deletions
+88 -87
View File
@@ -1,87 +1,88 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_REFERENCE_H
#define LOVE_REFERENCE_H
// LOVE
#include "runtime.h"
namespace love
{
/**
* This class wraps the reference functionality built into
* Lua, which allows C++ code to refer to Lua variables.
**/
class Reference
{
private:
// The Lua state in which the reference resides.
lua_State * L;
// Index to the Lua reference.
int idx;
public:
/**
* Creates the reference object, but does not create
* the actual reference.
**/
Reference();
/**
* Creates the object and a reference to the value
* on the top of the stack.
**/
Reference(lua_State * L);
/**
* Deletes the reference, if any.
**/
virtual ~Reference();
/**
* Creates a reference to the value on the
* top of the stack.
**/
void ref(lua_State * L);
/**
* Unrefs the reference, if any.
**/
void unref();
/**
* Pushes the referred value onto the stack.
**/
void push();
/**
* Gets the Lua state associated with this
* reference.
**/
lua_State * getL();
};
} // love
#endif // LOVE_REFERENCE_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_REFERENCE_H
#define LOVE_REFERENCE_H
// LOVE
#include "runtime.h"
namespace love
{
/**
* This class wraps the reference functionality built into
* Lua, which allows C++ code to refer to Lua variables.
**/
class Reference
{
public:
/**
* Creates the reference object, but does not create
* the actual reference.
**/
Reference();
/**
* Creates the object and a reference to the value
* on the top of the stack.
**/
Reference(lua_State *L);
/**
* Deletes the reference, if any.
**/
virtual ~Reference();
/**
* Creates a reference to the value on the
* top of the stack.
**/
void ref(lua_State *L);
/**
* Unrefs the reference, if any.
**/
void unref();
/**
* Pushes the referred value onto the stack.
**/
void push();
/**
* Gets the Lua state associated with this
* reference.
**/
lua_State *getL();
private:
// The Lua state in which the reference resides.
lua_State *L;
// Index to the Lua reference.
int idx;
};
} // love
#endif // LOVE_REFERENCE_H