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Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
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@@ -32,6 +32,7 @@
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#include "wrap_Mesh.h"
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#include "wrap_Text.h"
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#include "wrap_Video.h"
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#include "wrap_Buffer.h"
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#include "Graphics.h"
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namespace love
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