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synced 2026-08-16 00:02:12 +02:00
Better ChainShape API consistency
--HG-- branch : box2d-update
This commit is contained in:
@@ -72,7 +72,12 @@ namespace box2d
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b2ChainShape * c = (b2ChainShape *)shape;
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b2EdgeShape e;
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c->GetChildEdge(&e, index);
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return new EdgeShape(&e);
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EdgeShape * edge = (EdgeShape *)Memoizer::find(&e);
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if (!edge) return new EdgeShape(&e);
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else {
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edge->retain();
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return edge;
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}
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}
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int ChainShape::getChildCount() const
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@@ -87,14 +92,14 @@ namespace box2d
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return c->m_count;
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}
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b2Vec2 ChainShape::getVertex(int index) const
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b2Vec2 ChainShape::getPoint(int index) const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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const b2Vec2 & v = c->m_vertices[index];
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return Physics::scaleUp(v);
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}
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const b2Vec2 * ChainShape::getVertices() const
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const b2Vec2 * ChainShape::getPoints() const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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return c->m_vertices;
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@@ -89,13 +89,13 @@ namespace box2d
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* @param index The index of the vertex.
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* @returns The specified vertex.
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**/
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b2Vec2 getVertex(int index) const;
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b2Vec2 getPoint(int index) const;
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/**
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* Returns all of the vertices.
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* @returns The vertices the shape comprises.
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**/
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const b2Vec2 * getVertices() const;
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const b2Vec2 * getPoints() const;
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};
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@@ -74,30 +74,27 @@ namespace box2d
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return 1;
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}
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int w_ChainShape_getVertex(lua_State * L)
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int w_ChainShape_getPoint(lua_State * L)
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{
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ChainShape * c = luax_checkchainshape(L, 1);
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int index = luaL_checkint(L, 2);
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b2Vec2 v = c->getVertex(index);
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b2Vec2 v = c->getPoint(index);
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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return 2;
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}
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int w_ChainShape_getVertices(lua_State * L)
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int w_ChainShape_getPoints(lua_State * L)
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{
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ChainShape * c = luax_checkchainshape(L, 1);
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const b2Vec2 * verts = c->getVertices();
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const b2Vec2 * verts = c->getPoints();
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int count = c->getVertexCount();
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lua_createtable(L, count*2, 0);
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for (int i = 0; i < count; i++) {
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b2Vec2 v = Physics::scaleUp(verts[i]);
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lua_pushnumber(L, v.x);
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lua_rawseti(L, -2, i*2+1);
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lua_pushnumber(L, v.y);
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lua_rawseti(L, -2, i*2+2);
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}
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return 1;
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return count*2;
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}
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static const luaL_Reg functions[] = {
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@@ -106,8 +103,8 @@ namespace box2d
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{ "getChildCount", w_ChainShape_getChildCount },
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{ "getChildEdge", w_ChainShape_getChildEdge },
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{ "getVertexCount", w_ChainShape_getVertexCount },
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{ "getVertex", w_ChainShape_getVertex },
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{ "getVertices", w_ChainShape_getVertices },
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{ "getPoint", w_ChainShape_getPoint },
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{ "getPoints", w_ChainShape_getPoints },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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@@ -39,8 +39,8 @@ namespace box2d
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int w_ChainShape_getChildCount(lua_State * L);
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int w_ChainShape_getChildEdge(lua_State * L);
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int w_ChainShape_getVertexCount(lua_State * L);
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int w_ChainShape_getVertex(lua_State * L);
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int w_ChainShape_getVertices(lua_State * L);
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int w_ChainShape_getPoint(lua_State * L);
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int w_ChainShape_getPoints(lua_State * L);
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int luaopen_chainshape(lua_State * L);
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