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replaced a few hardcoded radian->degree conversions with LOVE_TODEG
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@@ -20,6 +20,8 @@
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#include "ParticleSystem.h"
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#include <common/math.h>
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#include <SDL_opengl.h>
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#include <cmath>
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#include <cstdlib>
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@@ -397,7 +399,7 @@ namespace opengl
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glPushAttrib(GL_CURRENT_BIT);
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glTranslatef(x, y, 0);
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glRotatef(angle * 57.29578f, 0, 0, 1.0f);
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glRotatef(LOVE_TODEG(angle), 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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glTranslatef( ox, oy, 0);
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@@ -408,7 +410,7 @@ namespace opengl
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glColor4f(p->color[0],p->color[1],p->color[2],p->color[3]);
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glTranslatef(p->position[0],p->position[1],0.0f);
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glRotatef(p->rotation * 57.29578f, 0.0f, 0.0f, 1.0f); // rad * (180 / pi)
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glRotatef(LOVE_TODEG(p->rotation), 0.0f, 0.0f, 1.0f); // rad * (180 / pi)
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glScalef(p->size,p->size,1.0f);
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glTranslatef(-offsetX,-offsetY,0.0f);
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sprite->draw(0,0, 0, 1, 1, 0, 0);
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