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Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
--HG-- branch : minor
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@@ -108,7 +108,7 @@ public:
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virtual GLuint getGLTexture() const;
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virtual void setFilter(const Texture::Filter &f);
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virtual void setWrap(const Texture::Wrap &w);
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virtual bool setWrap(const Texture::Wrap &w);
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void setMipmapSharpness(float sharpness);
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float getMipmapSharpness() const;
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