Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-01-20 15:13:59 -04:00
parent 18ab3973e8
commit 8067d42df2
9 changed files with 136 additions and 47 deletions
+77 -21
View File
@@ -571,12 +571,17 @@ bool Canvas::loadVolatile()
convertFormat(format, internalformat, externalformat, textype);
// in GLES2, the internalformat and format params of TexImage have to match.
GLint iformat = (GLint) internalformat;
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
iformat = (GLint) externalformat;
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
glTexImage2D(GL_TEXTURE_2D,
0,
(GLint) internalformat,
iformat,
width, height,
0,
externalformat,
@@ -691,11 +696,24 @@ void Canvas::setFilter(const Texture::Filter &f)
gl.setTextureFilter(filter);
}
void Canvas::setWrap(const Texture::Wrap &w)
bool Canvas::setWrap(const Texture::Wrap &w)
{
bool success = true;
wrap = w;
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
success = false;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
wrap.s = wrap.t = WRAP_CLAMP;
}
gl.bindTexture(texture);
gl.setTextureWrap(wrap);
return success;
}
GLuint Canvas::getGLTexture() const
@@ -738,10 +756,13 @@ void Canvas::setupGrab()
gl.matrices.projection.push_back(Matrix::ortho(0.0, width, 0.0, height));
// Make sure the correct sRGB setting is used when drawing to the canvas.
if (format == FORMAT_SRGB)
glEnable(GL_FRAMEBUFFER_SRGB);
else if (screenHasSRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
{
if (format == FORMAT_SRGB)
glEnable(GL_FRAMEBUFFER_SRGB);
else if (screenHasSRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
}
if (msaa_buffer != 0)
msaa_dirty = true;
@@ -829,8 +850,11 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
if (switchingToOtherCanvas)
{
if (format == FORMAT_SRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
{
if (format == FORMAT_SRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
else
{
@@ -839,10 +863,13 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
current = nullptr;
gl.setViewport(systemViewport);
if (format == FORMAT_SRGB && !screenHasSRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
else if (format != FORMAT_SRGB && screenHasSRGB)
glEnable(GL_FRAMEBUFFER_SRGB);
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
{
if (format == FORMAT_SRGB && !screenHasSRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
else if (format != FORMAT_SRGB && screenHasSRGB)
glEnable(GL_FRAMEBUFFER_SRGB);
}
}
}
@@ -865,7 +892,7 @@ void Canvas::clear(Color c)
// We don't need to worry about multiple FBO attachments or global clear
// color state when OpenGL 3.0+ is supported.
if (GLAD_VERSION_3_0)
if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
{
glClearBufferfv(GL_COLOR, 0, glcolor);
@@ -1020,7 +1047,11 @@ Canvas::Format Canvas::getSizedFormat(Canvas::Format format)
switch (format)
{
case FORMAT_NORMAL:
return FORMAT_RGBA8;
// 32-bit render targets don't have guaranteed support on OpenGL ES 2.
if (GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8))
return FORMAT_RGBA4;
else
return FORMAT_RGBA8;
case FORMAT_HDR:
return FORMAT_RGBA16F;
default:
@@ -1055,7 +1086,7 @@ void Canvas::convertFormat(Canvas::Format format, GLenum &internalformat, GLenum
break;
case FORMAT_RGB10A2:
internalformat = GL_RGB10_A2;
type = GL_UNSIGNED_INT_10_10_10_2;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case FORMAT_RG11B10F:
internalformat = GL_R11F_G11F_B10F;
@@ -1064,7 +1095,12 @@ void Canvas::convertFormat(Canvas::Format format, GLenum &internalformat, GLenum
break;
case FORMAT_RGBA16F:
internalformat = GL_RGBA16F;
type = GL_FLOAT;
if (GLAD_OES_texture_float)
type = GL_HALF_FLOAT_OES;
else if (GLAD_VERSION_1_0)
type = GL_FLOAT;
else
type = GL_HALF_FLOAT;
break;
case FORMAT_RGBA32F:
internalformat = GL_RGBA32F;
@@ -1073,6 +1109,8 @@ void Canvas::convertFormat(Canvas::Format format, GLenum &internalformat, GLenum
case FORMAT_SRGB:
internalformat = GL_SRGB8_ALPHA8;
type = GL_UNSIGNED_BYTE;
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
externalformat = GL_SRGB_ALPHA;
break;
}
}
@@ -1106,7 +1144,7 @@ bool Canvas::isSupported()
bool Canvas::isMultiCanvasSupported()
{
// system must support at least 4 simultanious active canvases.
// system must support at least 4 simultaneous active canvases.
return gl.getMaxRenderTargets() >= 4;
}
@@ -1124,24 +1162,38 @@ bool Canvas::isFormatSupported(Canvas::Format format)
switch (format)
{
case FORMAT_RGBA8:
supported = GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8;
break;
case FORMAT_RGBA4:
case FORMAT_RGB5A1:
case FORMAT_RGB10A2:
supported = true;
break;
case FORMAT_RGB565:
supported = GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility;
break;
case FORMAT_RGB10A2:
supported = GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0;
break;
case FORMAT_RG11B10F:
supported = GLAD_VERSION_3_0 || GLAD_EXT_packed_float;
supported = GLAD_VERSION_3_0 || GLAD_EXT_packed_float /*|| GLAD_APPLE_color_buffer_packed_float*/;
break;
case FORMAT_RGBA16F:
if (GLAD_VERSION_1_0)
supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
else if (GLAD_ES_VERSION_2_0)
supported = GLAD_EXT_color_buffer_half_float && (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float);
break;
case FORMAT_RGBA32F:
supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
break;
case FORMAT_SRGB:
supported = GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB)
&& (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
if (GLAD_VERSION_1_0)
{
supported = GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB)
&& (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
}
else
supported = GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
break;
default:
supported = false;
@@ -1164,6 +1216,10 @@ bool Canvas::isFormatSupported(Canvas::Format format)
GLenum textype = GL_UNSIGNED_BYTE;
convertFormat(format, internalformat, externalformat, textype);
// in GLES2, the internalformat and format params of TexImage have to match.
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
internalformat = externalformat;
GLuint texture = 0;
glGenTextures(1, &texture);
gl.bindTexture(texture);