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Merge branch '12.0-development' into GraphicsBuffer
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@@ -1032,7 +1032,7 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
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if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr)
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return;
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gfx->flushStreamDraws();
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gfx->flushBatchedDraws();
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if (Shader::isDefaultActive())
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Shader::attachDefault(Shader::STANDARD_DEFAULT);
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