Merge branch '12.0-development' into GraphicsBuffer

This commit is contained in:
Alex Szpakowski
2020-02-28 23:10:21 -04:00
32 changed files with 338 additions and 332 deletions
-40
View File
@@ -38,46 +38,6 @@ Message::~Message()
{
}
int Message::toLua(lua_State *L)
{
luax_pushstring(L, name);
for (const Variant &v : args)
v.toLua(L);
return (int) args.size() + 1;
}
Message *Message::fromLua(lua_State *L, int n)
{
std::string name = luax_checkstring(L, n);
std::vector<Variant> vargs;
int count = lua_gettop(L) - n;
n++;
Variant varg;
for (int i = 0; i < count; i++)
{
if (lua_isnoneornil(L, n+i))
break;
luax_catchexcept(L, [&]() {
vargs.push_back(Variant::fromLua(L, n+i));
});
if (vargs.back().getType() == Variant::UNKNOWN)
{
vargs.clear();
luaL_error(L, "Argument %d can't be stored safely\nExpected boolean, number, string or userdata.", n+i);
return nullptr;
}
}
return new Message(name, vargs);
}
Event::~Event()
{
}
-3
View File
@@ -46,9 +46,6 @@ public:
Message(const std::string &name, const std::vector<Variant> &vargs = {});
~Message();
int toLua(lua_State *L);
static Message *fromLua(lua_State *L, int n);
const std::string name;
const std::vector<Variant> args;
+34 -11
View File
@@ -38,13 +38,23 @@ namespace event
#define instance() (Module::getInstance<Event>(Module::M_EVENT))
static int luax_pushmessage(lua_State *L, const Message &m)
{
luax_pushstring(L, m.name);
for (const Variant &v : m.args)
luax_pushvariant(L, v);
return (int) m.args.size() + 1;
}
static int w_poll_i(lua_State *L)
{
Message *m = nullptr;
if (instance()->poll(m))
if (instance()->poll(m) && m != nullptr)
{
int args = m->toLua(L);
int args = luax_pushmessage(L, *m);
m->release();
return args;
}
@@ -63,9 +73,9 @@ int w_wait(lua_State *L)
{
Message *m = nullptr;
luax_catchexcept(L, [&]() { m = instance()->wait(); });
if (m)
if (m != nullptr)
{
int args = m->toLua(L);
int args = luax_pushmessage(L, *m);
m->release();
return args;
}
@@ -75,15 +85,28 @@ int w_wait(lua_State *L)
int w_push(lua_State *L)
{
StrongRef<Message> m;
luax_catchexcept(L, [&]() { m.set(Message::fromLua(L, 1), Acquire::NORETAIN); });
std::string name = luax_checkstring(L, 1);
std::vector<Variant> vargs;
luax_pushboolean(L, m.get() != nullptr);
int nargs = lua_gettop(L);
for (int i = 2; i <= nargs; i++)
{
if (lua_isnoneornil(L, i))
break;
if (m.get() == nullptr)
return 1;
luax_catchexcept(L, [&]() { vargs.push_back(luax_checkvariant(L, i)); });
if (vargs.back().getType() == Variant::UNKNOWN)
{
vargs.clear();
return luaL_error(L, "Argument %d can't be stored safely\nExpected boolean, number, string or userdata.", i);
}
}
StrongRef<Message> m(new Message(name, vargs), Acquire::NORETAIN);
instance()->push(m);
luax_pushboolean(L, true);
return 1;
}
@@ -98,7 +121,7 @@ int w_quit(lua_State *L)
luax_catchexcept(L, [&]() {
std::vector<Variant> args;
for (int i = 1; i <= std::max(1, lua_gettop(L)); i++)
args.push_back(Variant::fromLua(L, i));
args.push_back(luax_checkvariant(L, i));
StrongRef<Message> m(new Message("quit", args), Acquire::NORETAIN);
instance()->push(m);
@@ -115,7 +138,7 @@ int w_restart(lua_State *L)
args.emplace_back("restart", strlen("restart"));
for (int i = 1; i <= lua_gettop(L); i++)
args.push_back(Variant::fromLua(L, i));
args.push_back(luax_checkvariant(L, i));
StrongRef<Message> m(new Message("quit", args), Acquire::NORETAIN);
instance()->push(m);
+1
View File
@@ -24,6 +24,7 @@
// LOVE
#include "common/config.h"
#include "Event.h"
#include "common/runtime.h"
namespace love
{
+1 -1
View File
@@ -82,7 +82,7 @@ void Deprecations::draw(Graphics *gfx)
font.set(gfx->newDefaultFont(9, hinting), Acquire::NORETAIN);
}
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
gfx->push(Graphics::STACK_ALL);
gfx->reset();
+3 -3
View File
@@ -133,7 +133,7 @@ bool Font::loadVolatile()
void Font::createTexture()
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
Texture *texture = nullptr;
TextureSize size = {textureWidth, textureHeight};
@@ -645,13 +645,13 @@ void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<D
for (const DrawCommand &cmd : drawcommands)
{
Graphics::StreamDrawCommand streamcmd;
Graphics::BatchedDrawCommand streamcmd;
streamcmd.formats[0] = vertexFormat;
streamcmd.indexMode = TRIANGLEINDEX_QUADS;
streamcmd.vertexCount = cmd.vertexcount;
streamcmd.texture = cmd.texture;
Graphics::StreamVertexData data = gfx->requestStreamDraw(streamcmd);
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(streamcmd);
GlyphVertex *vertexdata = (GlyphVertex *) data.stream[0];
memcpy(vertexdata, &vertices[cmd.startvertex], sizeof(GlyphVertex) * cmd.vertexcount);
+21 -21
View File
@@ -114,7 +114,7 @@ Graphics::Graphics()
, created(false)
, active(true)
, writingToStencil(false)
, streamBufferState()
, batchedDrawState()
, projectionMatrix()
, renderTargetSwitchCount(0)
, drawCalls(0)
@@ -157,9 +157,9 @@ Graphics::~Graphics()
defaultFont.set(nullptr);
delete streamBufferState.vb[0];
delete streamBufferState.vb[1];
delete streamBufferState.indexBuffer;
delete batchedDrawState.vb[0];
delete batchedDrawState.vb[1];
delete batchedDrawState.indexBuffer;
for (int i = 0; i < (int) ShaderStage::STAGE_MAX_ENUM; i++)
cachedShaderStages[i].clear();
@@ -694,7 +694,7 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
int w = firsttex->getWidth(firsttarget.mipmap);
int h = firsttex->getHeight(firsttarget.mipmap);
flushStreamDraws();
flushBatchedDraws();
if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
{
@@ -744,7 +744,7 @@ void Graphics::setRenderTarget()
if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.texture == nullptr)
return;
flushStreamDraws();
flushBatchedDraws();
setRenderTargetsInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
state.renderTargets = RenderTargetsStrongRef();
@@ -989,9 +989,9 @@ void Graphics::captureScreenshot(const ScreenshotInfo &info)
pendingScreenshotCallbacks.push_back(info);
}
Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &cmd)
Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawCommand &cmd)
{
StreamBufferState &state = streamBufferState;
BatchedDrawState &state = batchedDrawState;
bool shouldflush = false;
bool shouldresize = false;
@@ -1053,7 +1053,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
if (shouldflush || shouldresize)
{
flushStreamDraws();
flushBatchedDraws();
state.primitiveMode = cmd.primitiveMode;
state.formats[0] = cmd.formats[0];
@@ -1097,7 +1097,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
state.indexBufferMap.data += reqIndexSize;
}
StreamVertexData d;
BatchedVertexData d;
for (int i = 0; i < 2; i++)
{
@@ -1121,9 +1121,9 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
return d;
}
void Graphics::flushStreamDraws()
void Graphics::flushBatchedDraws()
{
auto &sbstate = streamBufferState;
auto &sbstate = batchedDrawState;
if (sbstate.vertexCount == 0 && sbstate.indexCount == 0)
return;
@@ -1194,15 +1194,15 @@ void Graphics::flushStreamDraws()
if (attributes.isEnabled(ATTRIB_COLOR))
setColor(nc);
streamBufferState.vertexCount = 0;
streamBufferState.indexCount = 0;
batchedDrawState.vertexCount = 0;
batchedDrawState.indexCount = 0;
}
void Graphics::flushStreamDrawsGlobal()
void Graphics::flushBatchedDrawsGlobal()
{
Graphics *instance = getInstance<Graphics>(M_GRAPHICS);
if (instance != nullptr)
instance->flushStreamDraws();
instance->flushBatchedDraws();
}
/**
@@ -1269,13 +1269,13 @@ void Graphics::points(const Vector2 *positions, const Colorf *colors, size_t num
const Matrix4 &t = getTransform();
bool is2D = t.isAffine2DTransform();
StreamDrawCommand cmd;
BatchedDrawCommand cmd;
cmd.primitiveMode = PRIMITIVE_POINTS;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::RGBAub;
cmd.vertexCount = (int) numpoints;
StreamVertexData data = requestStreamDraw(cmd);
BatchedVertexData data = requestBatchedDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], positions, cmd.vertexCount);
@@ -1565,13 +1565,13 @@ void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool
const Matrix4 &t = getTransform();
bool is2D = t.isAffine2DTransform();
StreamDrawCommand cmd;
BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::RGBAub;
cmd.indexMode = TRIANGLEINDEX_FAN;
cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);
StreamVertexData data = requestStreamDraw(cmd);
BatchedVertexData data = requestBatchedDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], coords, cmd.vertexCount);
@@ -1597,7 +1597,7 @@ Graphics::Stats Graphics::getStats() const
getAPIStats(stats.shaderSwitches);
stats.drawCalls = drawCalls;
if (streamBufferState.vertexCount > 0)
if (batchedDrawState.vertexCount > 0)
stats.drawCalls++;
stats.renderTargetSwitches = renderTargetSwitchCount;
+9 -9
View File
@@ -253,7 +253,7 @@ public:
{}
};
struct StreamDrawCommand
struct BatchedDrawCommand
{
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
CommonFormat formats[2];
@@ -262,14 +262,14 @@ public:
Texture *texture = nullptr;
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
StreamDrawCommand()
BatchedDrawCommand()
{
// VS2013 can't initialize arrays in the above manner...
formats[1] = formats[0] = CommonFormat::NONE;
}
};
struct StreamVertexData
struct BatchedVertexData
{
void *stream[2];
};
@@ -822,10 +822,10 @@ public:
virtual void draw(const DrawIndexedCommand &cmd) = 0;
virtual void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, Texture *texture) = 0;
void flushStreamDraws();
StreamVertexData requestStreamDraw(const StreamDrawCommand &command);
void flushBatchedDraws();
BatchedVertexData requestBatchedDraw(const BatchedDrawCommand &command);
static void flushStreamDrawsGlobal();
static void flushBatchedDrawsGlobal();
virtual Shader::Language getShaderLanguageTarget() const = 0;
const DefaultShaderCode &getCurrentDefaultShaderCode() const;
@@ -911,7 +911,7 @@ protected:
SamplerState defaultSamplerState = SamplerState();
};
struct StreamBufferState
struct BatchedDrawState
{
StreamBuffer *vb[2];
StreamBuffer *indexBuffer = nullptr;
@@ -926,7 +926,7 @@ protected:
StreamBuffer::MapInfo vbMap[2];
StreamBuffer::MapInfo indexBufferMap = StreamBuffer::MapInfo();
StreamBufferState()
BatchedDrawState()
{
vb[0] = vb[1] = nullptr;
formats[0] = formats[1] = CommonFormat::NONE;
@@ -979,7 +979,7 @@ protected:
std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
StreamBufferState streamBufferState;
BatchedDrawState batchedDrawState;
std::vector<Matrix4> transformStack;
Matrix4 projectionMatrix;
+1 -1
View File
@@ -552,7 +552,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
throw love::Exception("Instancing is not supported on this system.");
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
if (Shader::isDefaultActive())
Shader::attachDefault(Shader::STANDARD_DEFAULT);
+1 -1
View File
@@ -1032,7 +1032,7 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr)
return;
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
if (Shader::isDefaultActive())
Shader::attachDefault(Shader::STANDARD_DEFAULT);
+2 -2
View File
@@ -390,13 +390,13 @@ void Polyline::draw(love::graphics::Graphics *gfx)
{
const Vector2 *verts = vertices + vertex_start;
Graphics::StreamDrawCommand cmd;
Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::RGBAub;
cmd.indexMode = triangle_mode;
cmd.vertexCount = std::min(maxvertices, total_vertex_count - vertex_start);
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], verts, cmd.vertexCount);
+1 -1
View File
@@ -302,7 +302,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
if (next == 0)
return;
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
if (texture.get())
{
+1 -1
View File
@@ -249,7 +249,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
if (vertex_buffer == nullptr || draw_commands.empty())
return;
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
if (Shader::isDefaultActive())
Shader::attachDefault(Shader::STANDARD_DEFAULT);
+7 -7
View File
@@ -322,14 +322,14 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
const Matrix4 &tm = gfx->getTransform();
bool is2D = tm.isAffine2DTransform();
Graphics::StreamDrawCommand cmd;
Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::STf_RGBAub;
cmd.indexMode = TRIANGLEINDEX_QUADS;
cmd.vertexCount = 4;
cmd.texture = this;
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
Matrix4 t(tm, localTransform);
@@ -377,7 +377,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
Matrix4 t(tm, m);
Graphics::StreamDrawCommand cmd;
Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::STPf_RGBAub;
cmd.indexMode = TRIANGLEINDEX_QUADS;
@@ -385,7 +385,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
cmd.texture = this;
cmd.standardShaderType = Shader::STANDARD_ARRAY;
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
@@ -460,7 +460,7 @@ void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap
if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
throw love::Exception("Compressed textures only support replacing the entire Texture.");
Graphics::flushStreamDrawsGlobal();
Graphics::flushBatchedDrawsGlobal();
uploadImageData(d, mipmap, slice, x, y);
@@ -477,7 +477,7 @@ void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap
if (gfx != nullptr && gfx->isRenderTargetActive(this))
return;
Graphics::flushStreamDrawsGlobal();
Graphics::flushBatchedDrawsGlobal();
uploadByteData(format, data, size, mipmap, slice, rect, nullptr);
@@ -627,7 +627,7 @@ void Texture::setSamplerState(const SamplerState &s)
if (s.depthSampleMode.hasValue && !isPixelFormatDepth(format))
throw love::Exception("Only depth textures can have a depth sample compare mode.");
Graphics::flushStreamDrawsGlobal();
Graphics::flushBatchedDrawsGlobal();
samplerState = s;
+3 -3
View File
@@ -120,14 +120,14 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
Matrix4 t(tm, m);
Graphics::StreamDrawCommand cmd;
Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::STf_RGBAub;
cmd.indexMode = TRIANGLEINDEX_QUADS;
cmd.vertexCount = 4;
cmd.standardShaderType = Shader::STANDARD_VIDEO;
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], vertices, 4);
@@ -148,7 +148,7 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
if (Shader::current != nullptr)
Shader::current->setVideoTextures(textures[0], textures[1], textures[2]);
gfx->flushStreamDraws();
gfx->flushBatchedDraws();
}
void Video::update()
+25 -25
View File
@@ -234,13 +234,13 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
setDebug(isDebugEnabled());
if (streamBufferState.vb[0] == nullptr)
if (batchedDrawState.vb[0] == nullptr)
{
// Initial sizes that should be good enough for most cases. It will
// resize to fit if needed, later.
streamBufferState.vb[0] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
streamBufferState.vb[1] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 256 * 1024 * 1);
streamBufferState.indexBuffer = CreateStreamBuffer(BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 256 * 1024 * 1);
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
}
// Reload all volatile objects.
@@ -293,7 +293,7 @@ void Graphics::unSetMode()
if (!isCreated())
return;
flushStreamDraws();
flushBatchedDraws();
// Unload all volatile objects. These must be reloaded after the display
// mode change.
@@ -321,7 +321,7 @@ void Graphics::unSetMode()
void Graphics::setActive(bool enable)
{
flushStreamDraws();
flushBatchedDraws();
// Make sure all pending OpenGL commands have fully executed before
// returning, when going from active to inactive. This is required on iOS.
@@ -505,7 +505,7 @@ void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h,
OpenGL::TempDebugGroup debuggroup("setRenderTargets");
flushStreamDraws();
flushBatchedDraws();
endPass();
bool iswindow = rts.getFirstTarget().texture == nullptr;
@@ -621,7 +621,7 @@ void Graphics::endPass()
void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
{
if (c.hasValue || stencil.hasValue || depth.hasValue)
flushStreamDraws();
flushBatchedDraws();
GLbitfield flags = 0;
@@ -678,7 +678,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
return;
}
flushStreamDraws();
flushBatchedDraws();
bool drawbuffersmodified = false;
ncolors = std::min(ncolors, ncolorRTs);
@@ -754,7 +754,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
{
flushStreamDraws();
flushBatchedDraws();
discard(OpenGL::FRAMEBUFFER_ALL, colorbuffers, depthstencil);
}
@@ -935,7 +935,7 @@ void Graphics::present(void *screenshotCallbackData)
deprecations.draw(this);
flushStreamDraws();
flushBatchedDraws();
endPass();
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
@@ -1038,9 +1038,9 @@ void Graphics::present(void *screenshotCallbackData)
glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
#endif
for (StreamBuffer *buffer : streamBufferState.vb)
for (StreamBuffer *buffer : batchedDrawState.vb)
buffer->nextFrame();
streamBufferState.indexBuffer->nextFrame();
batchedDrawState.indexBuffer->nextFrame();
auto window = getInstance<love::window::Window>(M_WINDOW);
if (window != nullptr)
@@ -1068,7 +1068,7 @@ void Graphics::present(void *screenshotCallbackData)
void Graphics::setScissor(const Rect &rect)
{
flushStreamDraws();
flushBatchedDraws();
DisplayState &state = states.back();
@@ -1093,7 +1093,7 @@ void Graphics::setScissor(const Rect &rect)
void Graphics::setScissor()
{
if (states.back().scissor)
flushStreamDraws();
flushBatchedDraws();
states.back().scissor = false;
@@ -1111,7 +1111,7 @@ void Graphics::drawToStencilBuffer(StencilAction action, int value)
else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
throw love::Exception("Drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type texture to be used, in setRenderTarget.");
flushStreamDraws();
flushBatchedDraws();
writingToStencil = true;
@@ -1156,7 +1156,7 @@ void Graphics::stopDrawToStencilBuffer()
if (!writingToStencil)
return;
flushStreamDraws();
flushBatchedDraws();
writingToStencil = false;
@@ -1174,7 +1174,7 @@ void Graphics::setStencilTest(CompareMode compare, int value)
DisplayState &state = states.back();
if (state.stencilCompare != compare || state.stencilTestValue != value)
flushStreamDraws();
flushBatchedDraws();
state.stencilCompare = compare;
state.stencilTestValue = value;
@@ -1211,7 +1211,7 @@ void Graphics::setDepthMode(CompareMode compare, bool write)
DisplayState &state = states.back();
if (state.depthTest != compare || state.depthWrite != write)
flushStreamDraws();
flushBatchedDraws();
state.depthTest = compare;
state.depthWrite = write;
@@ -1233,7 +1233,7 @@ void Graphics::setFrontFaceWinding(Winding winding)
DisplayState &state = states.back();
if (state.winding != winding)
flushStreamDraws();
flushBatchedDraws();
state.winding = winding;
@@ -1255,7 +1255,7 @@ void Graphics::setColor(Colorf c)
void Graphics::setColorMask(ColorChannelMask mask)
{
flushStreamDraws();
flushBatchedDraws();
glColorMask(mask.r, mask.g, mask.b, mask.a);
states.back().colorMask = mask;
@@ -1264,7 +1264,7 @@ void Graphics::setColorMask(ColorChannelMask mask)
void Graphics::setBlendState(const BlendState &blend)
{
if (!(blend == states.back().blend))
flushStreamDraws();
flushBatchedDraws();
if (blend.operationRGB == BLENDOP_MAX || blend.operationA == BLENDOP_MAX
|| blend.operationRGB == BLENDOP_MIN || blend.operationA == BLENDOP_MIN)
@@ -1294,8 +1294,8 @@ void Graphics::setBlendState(const BlendState &blend)
void Graphics::setPointSize(float size)
{
if (streamBufferState.primitiveMode == PRIMITIVE_POINTS)
flushStreamDraws();
if (batchedDrawState.primitiveMode == PRIMITIVE_POINTS)
flushBatchedDraws();
gl.setPointSize(size * getCurrentDPIScale());
states.back().pointSize = size;
@@ -1307,7 +1307,7 @@ void Graphics::setWireframe(bool enable)
if (GLAD_ES_VERSION_2_0)
return;
flushStreamDraws();
flushBatchedDraws();
glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
states.back().wireframe = enable;
+5 -5
View File
@@ -429,7 +429,7 @@ void Shader::attach()
{
if (current != this)
{
Graphics::flushStreamDrawsGlobal();
Graphics::flushBatchedDrawsGlobal();
gl.useProgram(program);
current = this;
@@ -480,7 +480,7 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
}
if (!internalupdate)
flushStreamDraws();
flushBatchedDraws();
int location = info->location;
UniformType type = info->baseType;
@@ -578,7 +578,7 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
bool shaderactive = current == this;
if (!internalUpdate && shaderactive)
flushStreamDraws();
flushBatchedDraws();
count = std::min(count, info->count);
@@ -644,10 +644,10 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
}
}
void Shader::flushStreamDraws() const
void Shader::flushBatchedDraws() const
{
if (current == this)
Graphics::flushStreamDrawsGlobal();
Graphics::flushBatchedDrawsGlobal();
}
bool Shader::hasUniform(const std::string &name) const
+1 -1
View File
@@ -90,7 +90,7 @@ private:
TextureType getUniformTextureType(GLenum type) const;
bool isDepthTextureType(GLenum type) const;
void flushStreamDraws() const;
void flushBatchedDraws() const;
// Get any warnings or errors generated only by the shader program object.
std::string getProgramWarnings() const;
+1 -1
View File
@@ -3052,7 +3052,7 @@ int w_polygon(lua_State *L)
int w_flushBatch(lua_State *)
{
instance()->flushStreamDraws();
instance()->flushBatchedDraws();
return 0;
}
+19 -9
View File
@@ -411,14 +411,18 @@ int w_Shader_send(lua_State *L)
const Shader::UniformInfo *info = shader->getUniformInfo(name);
if (info == nullptr)
return luaL_error(L, "Shader uniform '%s' does not exist.\nA common error is to define but not use the variable.", name);
{
luax_pushboolean(L, false);
return 1;
}
int startidx = 3;
if (luax_istype(L, startidx, Data::type))
return w_Shader_sendData(L, startidx, shader, info, false);
if (luax_istype(L, 3, Data::type))
w_Shader_sendData(L, 3, shader, info, false);
else
return w_Shader_sendLuaValues(L, startidx, shader, info, name);
w_Shader_sendLuaValues(L, 3, shader, info, name);
luax_pushboolean(L, true);
return 1;
}
int w_Shader_sendColors(lua_State *L)
@@ -428,15 +432,21 @@ int w_Shader_sendColors(lua_State *L)
const Shader::UniformInfo *info = shader->getUniformInfo(name);
if (info == nullptr)
return luaL_error(L, "Shader uniform '%s' does not exist.\nA common error is to define but not use the variable.", name);
{
luax_pushboolean(L, false);
return 1;
}
if (info->baseType != Shader::UNIFORM_FLOAT || info->components < 3)
return luaL_error(L, "sendColor can only be used on vec3 or vec4 uniforms.");
if (luax_istype(L, 3, Data::type))
return w_Shader_sendData(L, 3, shader, info, true);
w_Shader_sendData(L, 3, shader, info, true);
else
return w_Shader_sendFloats(L, 3, shader, info, true);
w_Shader_sendFloats(L, 3, shader, info, true);
luax_pushboolean(L, true);
return 1;
}
int w_Shader_hasUniform(lua_State *L)
+2 -5
View File
@@ -36,9 +36,6 @@ namespace thread
class Channel : public love::Object
{
// FOR WRAPPER USE ONLY
friend int w_Channel_performAtomic(lua_State *);
public:
static love::Type type;
@@ -57,11 +54,11 @@ public:
bool hasRead(uint64 id) const;
void clear();
private:
void lockMutex();
void unlockMutex();
private:
MutexRef mutex;
ConditionalRef cond;
std::queue<Variant> queue;
+2 -1
View File
@@ -21,6 +21,7 @@
#include "LuaThread.h"
#include "event/Event.h"
#include "common/config.h"
#include "common/runtime.h"
#ifdef LOVE_BUILD_STANDALONE
extern "C" int luaopen_love(lua_State * L);
@@ -76,7 +77,7 @@ void LuaThread::threadFunction()
int pushedargs = (int) args.size();
for (int i = 0; i < pushedargs; i++)
args[i].toLua(L);
luax_pushvariant(L, args[i]);
args.clear();
+5 -5
View File
@@ -34,7 +34,7 @@ int w_Channel_push(lua_State *L)
{
Channel *c = luax_checkchannel(L, 1);
luax_catchexcept(L, [&]() {
Variant var = Variant::fromLua(L, 2);
Variant var = luax_checkvariant(L, 2);
if (var.getType() == Variant::UNKNOWN)
luaL_argerror(L, 2, "boolean, number, string, love type, or table expected");
uint64 id = c->push(var);
@@ -48,7 +48,7 @@ int w_Channel_supply(lua_State *L)
Channel *c = luax_checkchannel(L, 1);
bool result = false;
luax_catchexcept(L, [&]() {
Variant var = Variant::fromLua(L, 2);
Variant var = luax_checkvariant(L, 2);
if (var.getType() == Variant::UNKNOWN)
luaL_argerror(L, 2, "boolean, number, string, love type, or table expected");
if (lua_isnumber(L, 3))
@@ -66,7 +66,7 @@ int w_Channel_pop(lua_State *L)
Channel *c = luax_checkchannel(L, 1);
Variant var;
if (c->pop(&var))
var.toLua(L);
luax_pushvariant(L, var);
else
lua_pushnil(L);
return 1;
@@ -84,7 +84,7 @@ int w_Channel_demand(lua_State *L)
result = c->demand(&var);
if (result)
var.toLua(L);
luax_pushvariant(L, var);
else
lua_pushnil(L);
return 1;
@@ -95,7 +95,7 @@ int w_Channel_peek(lua_State *L)
Channel *c = luax_checkchannel(L, 1);
Variant var;
if (c->peek(&var))
var.toLua(L);
luax_pushvariant(L, var);
else
lua_pushnil(L);
return 1;
+1
View File
@@ -23,6 +23,7 @@
// LOVE
#include "Channel.h"
#include "common/runtime.h"
namespace love
{
+1 -1
View File
@@ -39,7 +39,7 @@ int w_Thread_start(lua_State *L)
for (int i = 0; i < nargs; ++i)
{
luax_catchexcept(L, [&]() {
args.push_back(Variant::fromLua(L, i+2));
args.push_back(luax_checkvariant(L, i+2));
});
if (args.back().getType() == Variant::UNKNOWN)
+1
View File
@@ -23,6 +23,7 @@
// LOVE
#include "ThreadModule.h"
#include "common/runtime.h"
namespace love
{