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Added Source:setRelativePosition and Source:hasRelativePosition, if enabled the Source's position will always be relative to the listener instead of absolute.
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@@ -47,6 +47,8 @@ int w_Source_setVelocity(lua_State *L);
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int w_Source_getVelocity(lua_State *L);
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int w_Source_setDirection(lua_State *L);
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int w_Source_getDirection(lua_State *L);
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int w_Source_setRelativePosition(lua_State *L);
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int w_Source_hasRelativePosition(lua_State *L);
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int w_Source_setLooping(lua_State *L);
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int w_Source_isLooping(lua_State *L);
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int w_Source_isStopped(lua_State *L);
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