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Added Source:setRelativePosition and Source:hasRelativePosition, if enabled the Source's position will always be relative to the listener instead of absolute.
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@@ -78,6 +78,8 @@ public:
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virtual void getVelocity(float *v) const;
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virtual void setDirection(float *v);
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virtual void getDirection(float *v) const;
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virtual void setRelativePosition(bool relative);
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virtual bool hasRelativePosition() const;
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void setLooping(bool looping);
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bool isLooping() const;
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bool isStatic() const;
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@@ -126,6 +128,7 @@ private:
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float position[3];
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float velocity[3];
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float direction[3];
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bool relativePosition;
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bool looping;
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bool paused;
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float minVolume;
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