Add basic EdgeShape (todo: all edge-related functionality) and further integrated the new Joints

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-04 13:21:57 -04:00
parent 551cf591e2
commit 7ec64bf912
13 changed files with 384 additions and 156 deletions
@@ -0,0 +1,48 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_EdgeShape.h"
namespace love
{
namespace physics
{
namespace box2d
{
EdgeShape * luax_checkedgeshape(lua_State * L, int idx)
{
return luax_checktype<EdgeShape>(L, idx, "EdgeShape", PHYSICS_EDGE_SHAPE_T);
}
static const luaL_Reg functions[] = {
// From Shape.
{ "getType", w_Shape_getType },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
int luaopen_edgeshape(lua_State * L)
{
return luax_register_type(L, "EdgeShape", functions);
}
} // box2d
} // physics
} // love