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vulkan: fix shader crash
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@@ -293,7 +293,7 @@ public:
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graphics::Texture *getDefaultTexture() const;
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VkSampler getCachedSampler(const SamplerState &sampler);
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void setComputeShader(Shader *computeShader);
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std::set<Shader*> &getUsedShadersInFrame();
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void markShaderUsed(Shader*);
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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const OptionalDeviceFeatures &getEnabledOptionalDeviceExtensions() const;
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VkSampleCountFlagBits getMsaaCount(int requestedMsaa) const;
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