vulkan: fix shader crash

This commit is contained in:
niki
2023-01-09 16:37:12 +01:00
parent b0f79f78a5
commit 7e7d2884c8
3 changed files with 8 additions and 10 deletions
+1 -1
View File
@@ -293,7 +293,7 @@ public:
graphics::Texture *getDefaultTexture() const;
VkSampler getCachedSampler(const SamplerState &sampler);
void setComputeShader(Shader *computeShader);
std::set<Shader*> &getUsedShadersInFrame();
void markShaderUsed(Shader*);
graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
const OptionalDeviceFeatures &getEnabledOptionalDeviceExtensions() const;
VkSampleCountFlagBits getMsaaCount(int requestedMsaa) const;