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Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype
--HG-- branch : dynamiccore2
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@@ -30,7 +30,7 @@ namespace box2d
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Fixture *luax_checkfixture(lua_State *L, int idx)
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{
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Fixture *f = luax_checktype<Fixture>(L, idx, Fixture::type);
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Fixture *f = luax_checktype<Fixture>(L, idx);
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if (!f->isValid())
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luaL_error(L, "Attempt to use destroyed fixture.");
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return f;
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@@ -263,7 +263,7 @@ int w_Fixture_destroy(lua_State *L)
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int w_Fixture_isDestroyed(lua_State *L)
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{
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Fixture *f = luax_checktype<Fixture>(L, 1, Fixture::type);
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Fixture *f = luax_checktype<Fixture>(L, 1);
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luax_pushboolean(L, !f->isValid());
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return 1;
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}
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