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Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype
--HG-- branch : dynamiccore2
This commit is contained in:
@@ -41,7 +41,7 @@ namespace opengl
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ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
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{
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return luax_checktype<ParticleSystem>(L, idx, ParticleSystem::type);
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return luax_checktype<ParticleSystem>(L, idx);
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}
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int w_ParticleSystem_clone(lua_State *L)
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@@ -584,7 +584,7 @@ int w_ParticleSystem_setQuads(lua_State *L)
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{
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lua_rawgeti(L, 2, i);
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Quad *q = luax_checktype<Quad>(L, -1, Quad::type);
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Quad *q = luax_checktype<Quad>(L, -1);
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quads.push_back(q);
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lua_pop(L, 1);
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@@ -594,7 +594,7 @@ int w_ParticleSystem_setQuads(lua_State *L)
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{
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for (int i = 2; i <= lua_gettop(L); i++)
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{
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Quad *q = luax_checktype<Quad>(L, i, Quad::type);
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Quad *q = luax_checktype<Quad>(L, i);
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quads.push_back(q);
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}
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}
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