Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 17:13:40 +01:00
parent 4a0a90e511
commit 7dd960619d
61 changed files with 120 additions and 98 deletions
+2 -2
View File
@@ -37,7 +37,7 @@ namespace opengl
Mesh *luax_checkmesh(lua_State *L, int idx)
{
return luax_checktype<Mesh>(L, idx, Mesh::type);
return luax_checktype<Mesh>(L, idx);
}
static inline size_t writeByteData(lua_State *L, int startidx, int components, char *data)
@@ -119,7 +119,7 @@ int w_Mesh_setVertices(lua_State *L)
if (luax_istype(L, 2, Data::type))
{
Data *d = luax_checktype<Data>(L, 2, Data::type);
Data *d = luax_checktype<Data>(L, 2);
size_t datasize = std::min(d->getSize(), (t->getVertexCount() - vertoffset) * stride);
char *bytedata = (char *) t->mapVertexData() + byteoffset;