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Relax storage restrictions on vertex/pixel shaders.
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@@ -379,6 +379,7 @@ private:
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void applyScissor();
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VkSampler createSampler(const SamplerState &sampler);
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void requestSwapchainRecreation();
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void endDraw();
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VkInstance instance = VK_NULL_HANDLE;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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