Relax storage restrictions on vertex/pixel shaders.

This commit is contained in:
Erin Maus
2026-07-22 13:54:59 -04:00
parent 8c18d3ce8e
commit 7d09352e94
7 changed files with 106 additions and 17 deletions
+1 -1
View File
@@ -566,7 +566,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
}
}
return Shader::validate(stages, err);
return Shader::validate(stages, err, options);
}
Texture *Graphics::getDefaultTexture(TextureType type, DataBaseType dataType, bool depthSample)