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Relax storage restrictions on vertex/pixel shaders.
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@@ -566,7 +566,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
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}
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}
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return Shader::validate(stages, err);
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return Shader::validate(stages, err, options);
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}
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Texture *Graphics::getDefaultTexture(TextureType type, DataBaseType dataType, bool depthSample)
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