Create love.window, abstract SDL out of love.graphics

This commit is contained in:
Bart van Strien
2011-12-11 16:55:52 +01:00
parent 2b7da8ea27
commit 7c8fff979a
10 changed files with 543 additions and 194 deletions
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/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_SDL_WINDOW_H
#define LOVE_WINDOW_SDL_WINDOW_H
// LOVE
#include <window/Window.h>
namespace love
{
namespace window
{
namespace sdl
{
class Window : public love::window::Window
{
private:
std::string windowTitle;
struct _currentMode{
_currentMode();
int width;
int height;
bool fullscreen;
bool vsync;
int fsaa;
} currentMode;
bool created;
bool mouseVisible;
public:
Window();
~Window();
bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0);
void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa);
bool checkWindowSize(int width, int height, bool fullscreen);
WindowSize **getFullscreenSizes(int &n);
int getWidth();
int getHeight();
bool isCreated();
void setWindowTitle(std::string &title);
std::string getWindowTitle();
bool setIcon(love::image::ImageData *imgd);
void swapBuffers();
bool hasFocus();
void setMouseVisible(bool visible);
bool getMouseVisible();
static love::window::Window *getSingleton();
const char *getName() const;
}; // Window
} // sdl
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H