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Create love.window, abstract SDL out of love.graphics
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@@ -58,7 +58,7 @@ namespace opengl
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{
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int w, h, fsaa;
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bool fs, vsync;
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instance->getMode(&w, &h, &fs, &vsync, &fsaa);
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instance->getMode(w, h, fs, vsync, fsaa);
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lua_pushnumber(L, w);
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lua_pushnumber(L, h);
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lua_pushboolean(L, fs);
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