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vulkan: implement vsync setting
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@@ -30,6 +30,9 @@ public:
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static uint32_t getNumShaderSwitches();
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static void resetShaderSwitches();
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static void setVsync(int vsync);
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static int getVsync();
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static VkFormat getVulkanVertexFormat(DataFormat format);
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static TextureFormat getTextureFormat(PixelFormat);
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static std::string getVendorName(uint32_t vendorId);
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