mirror of
https://github.com/love2d/love.git
synced 2026-08-18 19:54:22 +02:00
Potentially fix depth/stencil support on older phones.
This commit is contained in:
@@ -510,6 +510,18 @@ bool Canvas::isFormatSupported(PixelFormat format, bool readable)
|
||||
GLuint texture = 0;
|
||||
GLuint renderbuffer = 0;
|
||||
|
||||
// Avoid the test for depth/stencil formats - not every GL version
|
||||
// guarantees support for depth/stencil-only render targets (which we would
|
||||
// need for the test below to work), and we already do some finagling in
|
||||
// convertPixelFormat to try to use the best-supported internal
|
||||
// depth/stencil format for a particular driver.
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
{
|
||||
checkedFormats[format].set(readable, true);
|
||||
supportedFormats[format].set(readable, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool unusedSRGB = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, unusedSRGB);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user