mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Very minor style cleanup
--HG-- branch : minor
This commit is contained in:
@@ -109,12 +109,12 @@ public:
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virtual int getChannels() const = 0;
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virtual bool setFilter(std::map<Filter::Parameter, float> ¶ms) = 0;
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virtual bool setFilter(const std::map<Filter::Parameter, float> ¶ms) = 0;
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virtual bool setFilter() = 0;
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virtual bool getFilter(std::map<Filter::Parameter, float> ¶ms) = 0;
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virtual bool setSceneEffect(int slot, int effect) = 0;
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virtual bool setSceneEffect(int slot, int effect, std::map<Filter::Parameter, float> ¶ms) = 0;
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virtual bool setSceneEffect(int slot, int effect, const std::map<Filter::Parameter, float> ¶ms) = 0;
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virtual bool setSceneEffect(int slot) = 0;
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virtual bool getSceneEffect(int slot, int &effect, std::map<Filter::Parameter, float> ¶ms) = 0;
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@@ -239,7 +239,7 @@ bool Source::queue(void *, size_t, int, int, int)
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return false;
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}
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bool Source::setFilter(std::map<Filter::Parameter, float> &)
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bool Source::setFilter(const std::map<Filter::Parameter, float> &)
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{
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return false;
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}
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@@ -259,7 +259,7 @@ bool Source::setSceneEffect(int, int)
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return false;
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}
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bool Source::setSceneEffect(int, int, std::map<Filter::Parameter, float> &)
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bool Source::setSceneEffect(int, int, const std::map<Filter::Parameter, float> &)
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{
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return false;
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}
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@@ -82,12 +82,12 @@ public:
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virtual int getFreeBufferCount() const;
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virtual bool queue(void *data, size_t length, int dataSampleRate, int dataBitDepth, int dataChannels);
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virtual bool setFilter(std::map<Filter::Parameter, float> ¶ms);
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virtual bool setFilter(const std::map<Filter::Parameter, float> ¶ms);
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virtual bool setFilter();
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virtual bool getFilter(std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot, int effect);
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virtual bool setSceneEffect(int slot, int effect, std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot, int effect, const std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot);
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virtual bool getSceneEffect(int slot, int &effect, std::map<Filter::Parameter, float> ¶ms);
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@@ -155,11 +155,15 @@ Audio::Audio()
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{
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for (auto c : capture)
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delete c;
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#ifdef ALC_EXT_EFX
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if (alDeleteAuxiliaryEffectSlots)
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{
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for (auto slot : effectSlots)
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alDeleteAuxiliaryEffectSlots(1, &slot);
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}
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#endif
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(context);
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alcCloseDevice(device);
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@@ -177,15 +181,22 @@ Audio::~Audio()
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delete poolThread;
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delete pool;
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for (auto c : capture)
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delete c;
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#ifdef ALC_EXT_EFX
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for (auto e : effects)
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{
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if (e != nullptr)
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delete e;
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}
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if (alDeleteAuxiliaryEffectSlots)
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{
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for (auto slot : effectSlots)
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alDeleteAuxiliaryEffectSlots(1, &slot);
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}
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#endif
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(context);
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@@ -458,7 +469,7 @@ bool Audio::setSceneEffect(int slot, std::map<Effect::Parameter, float> ¶ms)
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#ifdef ALC_EXT_EFX
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if (alAuxiliaryEffectSloti)
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{
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if (result == true)
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if (result)
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{
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if (params.find(Effect::EFFECT_VOLUME) != params.end())
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alAuxiliaryEffectSlotf(effectSlots[slot], AL_EFFECTSLOT_GAIN, params[Effect::EFFECT_VOLUME]);
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@@ -244,8 +244,10 @@ Source::~Source()
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delete directfilter;
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for (auto sf : sendfilters)
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{
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if (sf != nullptr)
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delete sf;
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}
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}
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love::audio::Source *Source::clone()
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@@ -1252,7 +1254,7 @@ int Source::getChannels() const
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return channels;
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}
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bool Source::setFilter(std::map<Filter::Parameter, float> ¶ms)
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bool Source::setFilter(const std::map<Filter::Parameter, float> ¶ms)
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{
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if (!directfilter)
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directfilter = new Filter();
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@@ -1322,7 +1324,7 @@ bool Source::setSceneEffect(int slot, int effect)
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return true;
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}
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bool Source::setSceneEffect(int slot, int effect, std::map<Filter::Parameter, float> ¶ms)
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bool Source::setSceneEffect(int slot, int effect, const std::map<Filter::Parameter, float> ¶ms)
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{
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if (slot < 0 || slot >= (int)sendtargets.size())
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return false;
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@@ -146,12 +146,12 @@ public:
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virtual float getAirAbsorptionFactor() const;
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virtual int getChannels() const;
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virtual bool setFilter(std::map<Filter::Parameter, float> ¶ms);
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virtual bool setFilter(const std::map<Filter::Parameter, float> ¶ms);
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virtual bool setFilter();
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virtual bool getFilter(std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot, int effect);
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virtual bool setSceneEffect(int slot, int effect, std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot, int effect, const std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot);
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virtual bool getSceneEffect(int slot, int &effect, std::map<Filter::Parameter, float> ¶ms);
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