Merge branch '12.0-development' into metal

This commit is contained in:
Alex Szpakowski
2020-07-29 18:21:19 -03:00
57 changed files with 6870 additions and 4915 deletions
+377 -148
View File
@@ -37,6 +37,7 @@
#include <cassert>
#include <cstring>
#include <cstdlib>
#include <sstream>
#include <algorithm>
@@ -45,11 +46,6 @@ static const char graphics_lua[] =
#include "wrap_Graphics.lua"
;
// This is in a separate file because VS2013 has a 16KB limit for raw strings..
static const char graphics_shader_lua[] =
#include "wrap_GraphicsShader.lua"
;
namespace love
{
namespace graphics
@@ -748,15 +744,15 @@ static int w__pushNewTexture(lua_State *L, Texture::Slices *slices, const Textur
static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool checkType, bool checkDimensions, OptionalBool forceRenderTarget, Texture::Settings &s, bool &setdpiscale)
{
setdpiscale = false;
if (forceRenderTarget.hasValue)
s.renderTarget = forceRenderTarget.value;
if (opt && lua_isnoneornil(L, idx))
return;
luax_checktablefields<Texture::SettingType>(L, idx, "texture setting name", Texture::getConstant);
if (forceRenderTarget.hasValue)
s.renderTarget = forceRenderTarget.value;
else
if (!forceRenderTarget.hasValue)
s.renderTarget = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_RENDER_TARGET), s.renderTarget);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_FORMAT));
@@ -1199,25 +1195,25 @@ int w_newVolumeTexture(lua_State *L)
int w_newImage(lua_State *L)
{
luax_markdeprecated(L, "love.graphics.newImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTexture");
//luax_markdeprecated(L, "love.graphics.newImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTexture");
return w_newTexture(L);
}
int w_newCubeImage(lua_State *L)
{
luax_markdeprecated(L, "love.graphics.newCubeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newCubeTexture");
//luax_markdeprecated(L, "love.graphics.newCubeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newCubeTexture");
return w_newCubeTexture(L);
}
int w_newArrayImage(lua_State *L)
{
luax_markdeprecated(L, "love.graphics.newArrayImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newArrayTexture");
//luax_markdeprecated(L, "love.graphics.newArrayImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newArrayTexture");
return w_newArrayTexture(L);
}
int w_newVolumeImage(lua_State *L)
{
luax_markdeprecated(L, "love.graphics.newVolumeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newVolumeTexture");
//luax_markdeprecated(L, "love.graphics.newVolumeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newVolumeTexture");
return w_newVolumeTexture(L);
}
@@ -1329,12 +1325,12 @@ int w_newSpriteBatch(lua_State *L)
Texture *texture = luax_checktexture(L, 1);
int size = (int) luaL_optinteger(L, 2, 1000);
vertex::Usage usage = vertex::USAGE_DYNAMIC;
BufferUsage usage = BUFFERUSAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
const char *usagestr = luaL_checkstring(L, 3);
if (!vertex::getConstant(usagestr, usage))
return luax_enumerror(L, "usage hint", vertex::getConstants(usage), usagestr);
if (!getConstant(usagestr, usage))
return luax_enumerror(L, "usage hint", getConstants(usage), usagestr);
}
SpriteBatch *t = nullptr;
@@ -1366,7 +1362,7 @@ int w_newParticleSystem(lua_State *L)
return 1;
}
static int w_getShaderSource(lua_State *L, int startidx, bool gles, std::string &vertexsource, std::string &pixelsource)
static int w_getShaderSource(lua_State *L, int startidx, std::vector<std::string> &stages)
{
using namespace love::filesystem;
@@ -1426,61 +1422,23 @@ static int w_getShaderSource(lua_State *L, int startidx, bool gles, std::string
if (!(has_arg1 || has_arg2))
luaL_checkstring(L, startidx);
luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
// push vertexcode and pixelcode strings to the top of the stack
lua_pushboolean(L, gles);
if (has_arg1)
lua_pushvalue(L, startidx + 0);
else
lua_pushnil(L);
stages.push_back(luax_checkstring(L, startidx + 0));
if (has_arg2)
lua_pushvalue(L, startidx + 1);
else
lua_pushnil(L);
// call effectCodeToGLSL, returned values will be at the top of the stack
if (lua_pcall(L, 3, 2, 0) != 0)
return luaL_error(L, "%s", lua_tostring(L, -1));
// vertex shader code
if (lua_isstring(L, -2))
vertexsource = luax_checkstring(L, -2);
else if (has_arg1 && has_arg2)
return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
// pixel shader code
if (lua_isstring(L, -1))
pixelsource = luax_checkstring(L, -1);
else if (has_arg1 && has_arg2)
return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
if (vertexsource.empty() && pixelsource.empty())
{
// Original args had source code, but effectCodeToGLSL couldn't translate it
for (int i = startidx; i < startidx + 2; i++)
{
if (lua_isstring(L, i))
return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
}
}
stages.push_back(luax_checkstring(L, startidx + 1));
return 0;
}
int w_newShader(lua_State *L)
{
bool gles = instance()->usesGLSLES();
std::string vertexsource, pixelsource;
w_getShaderSource(L, 1, gles, vertexsource, pixelsource);
std::vector<std::string> stages;
w_getShaderSource(L, 1, stages);
bool should_error = false;
try
{
Shader *shader = instance()->newShader(vertexsource, pixelsource);
Shader *shader = instance()->newShader(stages);
luax_pushtype(L, shader);
shader->release();
}
@@ -1504,14 +1462,14 @@ int w_validateShader(lua_State *L)
{
bool gles = luax_checkboolean(L, 1);
std::string vertexsource, pixelsource;
w_getShaderSource(L, 2, gles, vertexsource, pixelsource);
std::vector<std::string> stages;
w_getShaderSource(L, 2, stages);
bool success = true;
std::string err;
try
{
success = instance()->validateShader(gles, vertexsource, pixelsource, err);
success = instance()->validateShader(gles, stages, err);
}
catch (love::Exception &e)
{
@@ -1530,22 +1488,311 @@ int w_validateShader(lua_State *L)
return 1;
}
static vertex::Usage luax_optmeshusage(lua_State *L, int idx, vertex::Usage def)
static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
{
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
if (usagestr && !vertex::getConstant(usagestr, def))
luax_enumerror(L, "usage hint", vertex::getConstants(def), usagestr);
if (usagestr && !getConstant(usagestr, def))
luax_enumerror(L, "usage hint", getConstants(def), usagestr);
return def;
}
static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &settings)
{
if (lua_isnoneornil(L, idx))
return;
luaL_checktype(L, idx, LUA_TTABLE);
lua_getfield(L, idx, "usage");
settings.usage = luax_optbufferusage(L, -1, settings.usage);
lua_pop(L, 1);
if (luax_boolflag(L, idx, "cpureadable", settings.mapFlags & Buffer::MAP_READ))
settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags | Buffer::MAP_READ);
else
settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags & (~Buffer::MAP_READ));
}
static void luax_checkbufferformat(lua_State *L, int idx, std::vector<Buffer::DataDeclaration> &format)
{
if (lua_type(L, idx) == LUA_TSTRING)
{
Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM);
const char *formatstr = luaL_checkstring(L, idx);
if (!getConstant(formatstr, decl.format))
luax_enumerror(L, "data format", getConstants(decl.format), formatstr);
format.push_back(decl);
return;
}
luaL_checktype(L, idx, LUA_TTABLE);
int tablelen = luax_objlen(L, idx);
for (int i = 1; i <= tablelen; i++)
{
lua_rawgeti(L, idx, i);
luaL_checktype(L, -1, LUA_TTABLE);
Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM);
lua_getfield(L, -1, "name");
if (!lua_isnoneornil(L, -1))
decl.name = luax_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "format");
if (lua_type(L, -1) != LUA_TSTRING)
{
std::ostringstream ss;
ss << "'format' field expected in array element #";
ss << i;
ss << " of format table";
std::string str = ss.str();
luaL_argerror(L, idx, str.c_str());
}
const char *formatstr = luaL_checkstring(L, -1);
if (!getConstant(formatstr, decl.format))
luax_enumerror(L, "data format", getConstants(decl.format), formatstr);
lua_pop(L, 1);
decl.arrayLength = luax_intflag(L, -1, "arraylength", 0);
format.push_back(decl);
lua_pop(L, 1);
}
}
static Buffer *luax_newbuffer(lua_State *L, int idx, const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format)
{
size_t arraylength = 0;
size_t bytesize = 0;
Data *data = nullptr;
const void *initialdata = nullptr;
int ncomponents = 0;
for (const Buffer::DataDeclaration &decl : format)
ncomponents += getDataFormatInfo(decl.format).components;
if (luax_istype(L, idx, Data::type))
{
data = luax_checktype<Data>(L, idx);
initialdata = data->getData();
bytesize = data->getSize();
}
bool tableoftables = false;
if (lua_istable(L, idx))
{
arraylength = luax_objlen(L, idx);
lua_rawgeti(L, idx, 1);
tableoftables = lua_istable(L, -1);
lua_pop(L, 1);
if (!tableoftables)
{
if (arraylength % ncomponents != 0)
luaL_error(L, "Array length in flat array variant of newBuffer must be a multiple of the total number of components (%d)", ncomponents);
arraylength /= ncomponents;
}
}
else if (data == nullptr)
{
lua_Integer len = luaL_checkinteger(L, idx);
if (len <= 0)
luaL_argerror(L, idx, "number of elements must be greater than 0");
arraylength = (size_t) len;
}
Buffer *b = nullptr;
luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, initialdata, bytesize, arraylength); });
if (lua_istable(L, idx))
{
Buffer::Mapper mapper(*b);
char *data = (char *) mapper.data;
const auto &members = b->getDataMembers();
size_t stride = b->getArrayStride();
if (tableoftables)
{
for (size_t i = 0; i < arraylength; i++)
{
// get arraydata[index]
lua_rawgeti(L, 2, i + 1);
luaL_checktype(L, -1, LUA_TTABLE);
// get arraydata[index][j]
for (int j = 1; j <= ncomponents; j++)
lua_rawgeti(L, -j, j);
int idx = -ncomponents;
for (const Buffer::DataMember &member : members)
{
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
idx += member.info.components;
}
lua_pop(L, ncomponents + 1);
data += stride;
}
}
else // Flat array
{
for (size_t i = 0; i < arraylength; i++)
{
// get arraydata[arrayindex * ncomponents + componentindex]
for (int componentindex = 1; componentindex <= ncomponents; componentindex++)
lua_rawgeti(L, 2, i * ncomponents + componentindex);
int idx = -ncomponents;
for (const Buffer::DataMember &member : members)
{
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
idx += member.info.components;
}
lua_pop(L, ncomponents);
data += stride;
}
}
}
return b;
}
int w_newBuffer(lua_State *L)
{
Buffer::Settings settings(0, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
luaL_checktype(L, 3, LUA_TTABLE);
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
{
BufferType buffertype = (BufferType) i;
const char *tname = nullptr;
if (!getConstant(buffertype, tname))
continue;
if (luax_boolflag(L, 3, tname, false))
settings.typeFlags = (Buffer::TypeFlags)(settings.typeFlags | (1u << i));
}
luax_optbuffersettings(L, 3, settings);
std::vector<Buffer::DataDeclaration> format;
luax_checkbufferformat(L, 1, format);
Buffer *b = luax_newbuffer(L, 2, settings, format);
luax_pushtype(L, b);
b->release();
return 1;
}
int w_newVertexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
std::vector<Buffer::DataDeclaration> format;
luax_checkbufferformat(L, 1, format);
Buffer *b = luax_newbuffer(L, 2, settings, format);
luax_pushtype(L, b);
b->release();
return 1;
}
int w_newIndexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
size_t arraylength = 0;
size_t bytesize = 0;
DataFormat format = DATAFORMAT_UINT16;
Data *data = nullptr;
const void *initialdata = nullptr;
if (luax_istype(L, 1, Data::type))
{
data = luax_checktype<Data>(L, 1);
initialdata = data->getData();
bytesize = data->getSize();
}
if (lua_istable(L, 1))
{
arraylength = luax_objlen(L, 1);
// Scan array for invalid types and the max value.
lua_Integer maxvalue = 0;
for (size_t i = 0; i < arraylength; i++)
{
lua_rawgeti(L, 1, i + 1);
lua_Integer v = luaL_checkinteger(L, -1);
lua_pop(L, 1);
if (v < 0)
return luaL_argerror(L, 1, "expected positive integer values in array");
else
maxvalue = std::max(maxvalue, v);
}
format = getIndexDataFormat(getIndexDataTypeFromMax(maxvalue));
}
else if (data == nullptr)
{
lua_Integer len = luaL_checkinteger(L, 1);
if (len <= 0)
return luaL_argerror(L, 1, "number of elements must be greater than 0");
arraylength = (size_t) len;
}
if (data != nullptr || !lua_isnoneornil(L, 2))
{
const char *formatstr = luaL_checkstring(L, 2);
if (!getConstant(formatstr, format))
return luax_enumerror(L, "index data format", getConstants(format), formatstr);
}
Buffer *b = nullptr;
luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, initialdata, bytesize, arraylength); });
if (lua_istable(L, 1))
{
Buffer::Mapper mapper(*b);
uint16 *u16data = (uint16 *) mapper.data;
uint32 *u32data = (uint32 *) mapper.data;
for (size_t i = 0; i < arraylength; i++)
{
lua_rawgeti(L, 1, i + 1);
lua_Integer v = luaL_checkinteger(L, -1);
lua_pop(L, 1);
if (format == DATAFORMAT_UINT16)
u16data[i] = (uint16) v;
else
u32data[i] = (uint32) v;
}
}
luax_pushtype(L, b);
b->release();
return 1;
}
static PrimitiveType luax_optmeshdrawmode(lua_State *L, int idx, PrimitiveType def)
{
const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
if (modestr && !vertex::getConstant(modestr, def))
luax_enumerror(L, "mesh draw mode", vertex::getConstants(def), modestr);
if (modestr && !getConstant(modestr, def))
luax_enumerror(L, "mesh draw mode", getConstants(def), modestr);
return def;
}
@@ -1555,7 +1802,9 @@ static Mesh *newStandardMesh(lua_State *L)
Mesh *t = nullptr;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
vertex::Usage usage = luax_optmeshusage(L, 3, vertex::USAGE_DYNAMIC);
BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
// First argument is a table of standard vertices, or the number of
// standard vertices.
@@ -1595,12 +1844,12 @@ static Mesh *newStandardMesh(lua_State *L)
vertices.push_back(v);
}
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
luax_catchexcept(L, [&](){ t = instance()->newMesh(format, vertices.data(), vertices.size() * sizeof(Vertex), drawmode, usage); });
}
else
{
int count = (int) luaL_checkinteger(L, 1);
luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
luax_catchexcept(L, [&](){ t = instance()->newMesh(format, count, drawmode, usage); });
}
return t;
@@ -1612,10 +1861,10 @@ static Mesh *newCustomMesh(lua_State *L)
// First argument is the vertex format, second is a table of vertices or
// the number of vertices.
std::vector<Mesh::AttribFormat> vertexformat;
std::vector<Buffer::DataDeclaration> vertexformat;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
vertex::Usage usage = luax_optmeshusage(L, 4, vertex::USAGE_DYNAMIC);
BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
lua_rawgeti(L, 1, 1);
if (!lua_istable(L, -1))
@@ -1634,27 +1883,53 @@ static Mesh *newCustomMesh(lua_State *L)
for (int j = 1; j <= 3; j++)
lua_rawgeti(L, -j, j);
Mesh::AttribFormat format;
format.name = luaL_checkstring(L, -3);
const char *name = luaL_checkstring(L, -3);
DataFormat format = DATAFORMAT_MAX_ENUM;
const char *tname = luaL_checkstring(L, -2);
if (strcmp(tname, "byte") == 0) // Legacy name.
format.type = vertex::DATA_UNORM8;
else if (!vertex::getConstant(tname, format.type))
if (!lua_isnoneornil(L, -1))
{
luax_enumerror(L, "Mesh vertex data type name", vertex::getConstants(format.type), tname);
return nullptr;
int components = (int) luaL_checkinteger(L, -1);
// Check deprecated format names.
if (strcmp(tname, "byte") == 0 || strcmp(tname, "unorm8") == 0)
{
if (components == 4)
format = DATAFORMAT_UNORM8_VEC4;
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
else if (strcmp(tname, "unorm16") == 0)
{
if (components == 2)
format = DATAFORMAT_UNORM16_VEC2;
else if (components == 4)
format = DATAFORMAT_UNORM16_VEC4;
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
else if (strcmp(tname, "float") == 0)
{
if (components == 1)
format = DATAFORMAT_FLOAT;
else if (components == 2)
format = DATAFORMAT_FLOAT_VEC2;
else if (components == 3)
format = DATAFORMAT_FLOAT_VEC3;
else if (components == 4)
format = DATAFORMAT_FLOAT_VEC4;
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
}
format.components = (int) luaL_checkinteger(L, -1);
if (format.components <= 0 || format.components > 4)
{
luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
return nullptr;
}
if (format == DATAFORMAT_MAX_ENUM && !getConstant(tname, format))
luax_enumerror(L, "vertex data format", getConstants(format), tname);
lua_pop(L, 4);
vertexformat.push_back(format);
vertexformat.emplace_back(name, format);
}
if (lua_isnumber(L, 2))
@@ -1679,10 +1954,6 @@ static Mesh *newCustomMesh(lua_State *L)
}
lua_pop(L, 1);
int vertexcomponents = 0;
for (const Mesh::AttribFormat &format : vertexformat)
vertexcomponents += format.components;
size_t numvertices = luax_objlen(L, 2);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
@@ -1699,19 +1970,19 @@ static Mesh *newCustomMesh(lua_State *L)
int n = 0;
for (size_t i = 0; i < vertexformat.size(); i++)
{
int components = vertexformat[i].components;
const auto &info = getDataFormatInfo(vertexformat[i].format);
// get vertices[vertindex][n]
for (int c = 0; c < components; c++)
for (int c = 0; c < info.components; c++)
{
n++;
lua_rawgeti(L, -(c + 1), n);
}
// Fetch the values from Lua and store them in data buffer.
luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
luax_writebufferdata(L, -info.components, vertexformat[i].format, data);
lua_pop(L, components);
lua_pop(L, info.components);
luax_catchexcept(L,
[&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
@@ -2214,8 +2485,8 @@ int w_setMeshCullMode(lua_State *L)
const char *str = luaL_checkstring(L, 1);
CullMode mode;
if (!vertex::getConstant(str, mode))
return luax_enumerror(L, "cull mode", vertex::getConstants(mode), str);
if (!getConstant(str, mode))
return luax_enumerror(L, "cull mode", getConstants(mode), str);
luax_catchexcept(L, [&]() { instance()->setMeshCullMode(mode); });
return 0;
@@ -2225,7 +2496,7 @@ int w_getMeshCullMode(lua_State *L)
{
CullMode mode = instance()->getMeshCullMode();
const char *str;
if (!vertex::getConstant(mode, str))
if (!getConstant(mode, str))
return luaL_error(L, "Unknown cull mode");
lua_pushstring(L, str);
return 1;
@@ -2234,10 +2505,10 @@ int w_getMeshCullMode(lua_State *L)
int w_setFrontFaceWinding(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
vertex::Winding winding;
Winding winding;
if (!vertex::getConstant(str, winding))
return luax_enumerror(L, "vertex winding", vertex::getConstants(winding), str);
if (!getConstant(str, winding))
return luax_enumerror(L, "vertex winding", getConstants(winding), str);
luax_catchexcept(L, [&]() { instance()->setFrontFaceWinding(winding); });
return 0;
@@ -2245,9 +2516,9 @@ int w_setFrontFaceWinding(lua_State *L)
int w_getFrontFaceWinding(lua_State *L)
{
vertex::Winding winding = instance()->getFrontFaceWinding();
Winding winding = instance()->getFrontFaceWinding();
const char *str;
if (!vertex::getConstant(winding, str))
if (!getConstant(winding, str))
return luaL_error(L, "Unknown vertex winding");
lua_pushstring(L, str);
return 1;
@@ -2289,46 +2560,6 @@ int w_getShader(lua_State *L)
return 1;
}
int w_setDefaultShaderCode(lua_State *L)
{
for (int i = 0; i < 2; i++)
{
luaL_checktype(L, i + 1, LUA_TTABLE);
for (int lang = 0; lang < Shader::LANGUAGE_MAX_ENUM; lang++)
{
const char *langname;
if (!Shader::getConstant((Shader::Language) lang, langname))
continue;
lua_getfield(L, i + 1, langname);
lua_getfield(L, -1, "vertex");
lua_getfield(L, -2, "pixel");
lua_getfield(L, -3, "videopixel");
lua_getfield(L, -4, "arraypixel");
std::string vertex = luax_checkstring(L, -4);
std::string pixel = luax_checkstring(L, -3);
std::string videopixel = luax_checkstring(L, -2);
std::string arraypixel = luax_checkstring(L, -1);
lua_pop(L, 5);
Graphics::defaultShaderCode[Shader::STANDARD_DEFAULT][lang][i].source[ShaderStage::STAGE_VERTEX] = vertex;
Graphics::defaultShaderCode[Shader::STANDARD_DEFAULT][lang][i].source[ShaderStage::STAGE_PIXEL] = pixel;
Graphics::defaultShaderCode[Shader::STANDARD_VIDEO][lang][i].source[ShaderStage::STAGE_VERTEX] = vertex;
Graphics::defaultShaderCode[Shader::STANDARD_VIDEO][lang][i].source[ShaderStage::STAGE_PIXEL] = videopixel;
Graphics::defaultShaderCode[Shader::STANDARD_ARRAY][lang][i].source[ShaderStage::STAGE_VERTEX] = vertex;
Graphics::defaultShaderCode[Shader::STANDARD_ARRAY][lang][i].source[ShaderStage::STAGE_PIXEL] = arraypixel;
}
}
return 0;
}
int w_getSupported(lua_State *L)
{
const Graphics::Capabilities &caps = instance()->getCapabilities();
@@ -3156,6 +3387,9 @@ static const luaL_Reg functions[] =
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newShader", w_newShader },
{ "newBuffer", w_newBuffer },
{ "newVertexBuffer", w_newVertexBuffer },
{ "newIndexBuffer", w_newIndexBuffer },
{ "newMesh", w_newMesh },
{ "newText", w_newText },
{ "_newVideo", w_newVideo },
@@ -3203,7 +3437,6 @@ static const luaL_Reg functions[] =
{ "setShader", w_setShader },
{ "getShader", w_getShader },
{ "_setDefaultShaderCode", w_setDefaultShaderCode },
{ "getSupported", w_getSupported },
{ "getTextureFormats", w_getTextureFormats },
@@ -3286,6 +3519,7 @@ static const lua_CFunction types[] =
luaopen_texture,
luaopen_font,
luaopen_quad,
luaopen_graphicsbuffer,
luaopen_spritebatch,
luaopen_particlesystem,
luaopen_shader,
@@ -3328,11 +3562,6 @@ extern "C" int luaopen_love_graphics(lua_State *L)
else
lua_error(L);
if (luaL_loadbuffer(L, (const char *)graphics_shader_lua, sizeof(graphics_shader_lua), "wrap_GraphicsShader.lua") == 0)
lua_call(L, 0, 0);
else
lua_error(L);
return n;
}