Cleaned up some vertex data-related code.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-10-22 12:33:47 -03:00
parent 4f8e04d391
commit 7a2e52b12d
18 changed files with 308 additions and 324 deletions
+2 -2
View File
@@ -30,8 +30,8 @@ namespace love
namespace graphics
{
char *luax_writeAttributeData(lua_State *L, int startidx, Mesh::DataType type, int components, char *data);
const char *luax_readAttributeData(lua_State *L, Mesh::DataType type, int components, const char *data);
char *luax_writeAttributeData(lua_State *L, int startidx, vertex::DataType type, int components, char *data);
const char *luax_readAttributeData(lua_State *L, vertex::DataType type, int components, const char *data);
Mesh *luax_checkmesh(lua_State *L, int idx);
extern "C" int luaopen_mesh(lua_State *L);