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Cleaned up some vertex data-related code.
--HG-- branch : minor
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@@ -30,8 +30,8 @@ namespace love
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namespace graphics
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{
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char *luax_writeAttributeData(lua_State *L, int startidx, Mesh::DataType type, int components, char *data);
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const char *luax_readAttributeData(lua_State *L, Mesh::DataType type, int components, const char *data);
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char *luax_writeAttributeData(lua_State *L, int startidx, vertex::DataType type, int components, char *data);
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const char *luax_readAttributeData(lua_State *L, vertex::DataType type, int components, const char *data);
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Mesh *luax_checkmesh(lua_State *L, int idx);
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extern "C" int luaopen_mesh(lua_State *L);
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