Cleaned up some vertex data-related code.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-10-22 12:33:47 -03:00
parent 4f8e04d391
commit 7a2e52b12d
18 changed files with 308 additions and 324 deletions
+1 -2
View File
@@ -57,6 +57,7 @@ public:
// Implements Shader.
void attach() override;
std::string getWarnings() const override;
int getVertexAttributeIndex(const std::string &name) override;
const UniformInfo *getUniformInfo(const std::string &name) const override;
const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
void updateUniform(const UniformInfo *info, int count) override;
@@ -65,8 +66,6 @@ public:
ptrdiff_t getHandle() const override;
void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override;
GLint getAttribLocation(const std::string &name);
void updateScreenParams();
void updatePointSize(float size);
void updateBuiltinUniforms();