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Cleaned up some vertex data-related code.
--HG-- branch : minor
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@@ -57,6 +57,7 @@ public:
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// Implements Shader.
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void attach() override;
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std::string getWarnings() const override;
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int getVertexAttributeIndex(const std::string &name) override;
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const UniformInfo *getUniformInfo(const std::string &name) const override;
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const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
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void updateUniform(const UniformInfo *info, int count) override;
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@@ -65,8 +66,6 @@ public:
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ptrdiff_t getHandle() const override;
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void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override;
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GLint getAttribLocation(const std::string &name);
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void updateScreenParams();
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void updatePointSize(float size);
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void updateBuiltinUniforms();
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