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Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694)
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@@ -31,6 +31,7 @@
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#include "common/Module.h"
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#include "common/config.h"
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#include "common/int.h"
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#include "common/StringMap.h"
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#include "filesystem/FileData.h"
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#include "File.h"
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@@ -71,46 +72,19 @@ namespace filesystem
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{
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namespace physfs
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{
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class Filesystem : public Module
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{
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private:
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// Counts open files.
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int open_count;
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// Pointer used for file reads.
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char *buffer;
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// Contains the current working directory (UTF8).
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std::string cwd;
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// %APPDATA% on Windows.
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std::string appdata;
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// This name will be used to create the folder
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// in the appdata/userdata folder.
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std::string save_identity;
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// Full and relative paths of the game save folder.
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// (Relative to the %APPDATA% folder, meaning that the
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// relative string will look something like: ./LOVE/game)
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std::string save_path_relative, save_path_full;
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// The full path to the source of the game.
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std::string game_source;
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// Workaround for machines without PhysFS 2.0
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bool isInited;
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// Allow saving outside of the LOVE_APPDATA_FOLDER
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// for release 'builds'
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bool release;
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bool releaseSet;
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protected:
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public:
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// love.filesystem.setIdentity("foo", "last")
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enum SearchOrder
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{
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SEARCH_ORDER_FIRST,
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SEARCH_ORDER_LAST,
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SEARCH_ORDER_MAX_ENUM
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};
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Filesystem();
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~Filesystem();
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@@ -134,7 +108,7 @@ public:
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* @param ident The name of the game. Will be used to
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* to create the folder in the LOVE data folder.
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**/
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bool setIdentity(const char *ident);
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bool setIdentity(const char *ident, SearchOrder searchorder = SEARCH_ORDER_FIRST);
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const char *getIdentity() const;
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/**
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@@ -143,7 +117,8 @@ public:
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* @param source Path to a directory or a .love-file.
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**/
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bool setSource(const char *source);
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bool mount(const char *archive, const char *mountpoint);
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bool mount(const char *archive, const char *mountpoint, SearchOrder searchorder = SEARCH_ORDER_FIRST);
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bool unmount(const char *archive);
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/**
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@@ -300,6 +275,46 @@ public:
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**/
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static int lines_i(lua_State *L);
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static bool getConstant(const char *in, SearchOrder &out);
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static bool getConstant(SearchOrder in, const char *&out);
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private:
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// Counts open files.
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int open_count;
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// Pointer used for file reads.
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char *buffer;
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// Contains the current working directory (UTF8).
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std::string cwd;
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// %APPDATA% on Windows.
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std::string appdata;
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// This name will be used to create the folder
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// in the appdata/userdata folder.
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std::string save_identity;
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// Full and relative paths of the game save folder.
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// (Relative to the %APPDATA% folder, meaning that the
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// relative string will look something like: ./LOVE/game)
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std::string save_path_relative, save_path_full;
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// The full path to the source of the game.
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std::string game_source;
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// Workaround for machines without PhysFS 2.0
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bool initialized;
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// Allow saving outside of the LOVE_APPDATA_FOLDER
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// for release 'builds'
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bool release;
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bool releaseSet;
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static StringMap<SearchOrder, SEARCH_ORDER_MAX_ENUM>::Entry orderEntries[];
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static StringMap<SearchOrder, SEARCH_ORDER_MAX_ENUM> orders;
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}; // Filesystem
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} // physfs
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