Made Visual Studio play nice with the C++ STL min/max functions in the new shader code

This commit is contained in:
Alex Szpakowski
2013-01-29 13:01:34 -04:00
parent 7384bf15d3
commit 7a16e4cb49
2 changed files with 8 additions and 3 deletions
+5 -2
View File
@@ -18,10 +18,13 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "common/Exception.h"
#include "OpenGL.h"
#include <vector>
#include <algorithm>
#include "OpenGL.h"
#include "common/Exception.h"
namespace love
{
+3 -1
View File
@@ -18,11 +18,13 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <algorithm>
#include "common/config.h"
#include "Shader.h"
#include "Graphics.h"
#include <algorithm>
namespace love
{
namespace graphics