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Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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@@ -18,10 +18,13 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include "common/Exception.h"
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#include "OpenGL.h"
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#include <vector>
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#include <algorithm>
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#include "OpenGL.h"
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#include "common/Exception.h"
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namespace love
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{
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@@ -18,11 +18,13 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include <algorithm>
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#include "common/config.h"
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#include "Shader.h"
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#include "Graphics.h"
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#include <algorithm>
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namespace love
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{
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namespace graphics
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