Initial (WIP) Harfbuzz text shaping integration.

This a significant refactor / rewrite of much of the love.graphics Font code.
Text positioning is now split into TextShaper classes in the love.font module. This isn't exposed to users yet.
BMFonts and ImageFonts use the same text shaping as before (in the new TextShaper API). Fonts loaded via FreeType now use Harfbuzz for text shaping.

The new code isn't at feature-parity with the old code yet. Harfbuzz-based text shaping enables kerning support in more fonts, character combining into ligature glyphs, and directions other than left-to-right (this isn't supported in love yet).
This commit is contained in:
Sasha Szpakowski
2022-12-26 19:06:08 -04:00
parent 9086afb718
commit 7a0f6621e7
27 changed files with 1490 additions and 626 deletions
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/**
* Copyright (c) 2006-2022 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "TextShaper.h"
namespace love
{
namespace font
{
class GenericShaper : public love::font::TextShaper
{
public:
GenericShaper(Rasterizer *rasterizer);
virtual ~GenericShaper();
void computeGlyphPositions(const ColoredCodepoints &codepoints, Range range, Vector2 offset, float extraspacing, std::vector<GlyphPosition> *positions, std::vector<IndexedColor> *colors, TextInfo *info) override;
int computeWordWrapIndex(const ColoredCodepoints& codepoints, Range range, float wraplimit, float *width) override;
private:
}; // GenericShaper
} // font
} // love