made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better

This commit is contained in:
Alexander Szpakowski
2012-12-22 00:29:11 -04:00
parent 16f925affa
commit 79fa42d207
5 changed files with 114 additions and 26 deletions
-1
View File
@@ -30,7 +30,6 @@
#include "common/math.h"
#include "common/Matrix.h"
#include "OpenGL.h"
#include "GLee.h"
namespace love
{