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made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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@@ -30,7 +30,6 @@
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#include "common/math.h"
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#include "common/Matrix.h"
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#include "OpenGL.h"
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#include "GLee.h"
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namespace love
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{
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